Battle Content Designer (Battle Content Planner) (MMORPG)

1 Month ago • All levels • Design

Job Summary

Job Description

This role involves game design and content creation for the MMO title "FINAL FANTASY XIV." The main responsibilities include planning and creating data for monsters and boss battles within new battle content. This includes producing various planning documents and specifications, as well as adjusting the balance of different content. The position offers the opportunity to work on a long-running title with a large and growing player base, allowing for quick feedback and iteration on new features. It involves understanding game mechanics, creating specifications, and ensuring user satisfaction by regularly updating the game every 3-4 months. You'll contribute to the exciting world of FINAL FANTASY by designing new systems and gameplay experiences that everyone can enjoy. Other planner tasks may also be involved based on suitability.
Must have:
  • Experience playing FINAL FANTASY XIV or similar MMO games.
  • At least 1 year of work experience as a game developer.
  • Ability to communicate smoothly in Japanese.
  • Basic proficiency in Excel.
Good to have:
  • Logical thinking and explanation skills.
  • Experience in development using programming languages.
  • In-depth knowledge of a specific hobby field.

Job Details

業務内容

弊社運営中のMMOタイトル「FINAL FANTASY XIV」のゲームデザイン/コンテンツ制作業務となります。
数ヶ月に一度のアップデートを続ける長期運用タイトルのゲームデザイン/コンテンツの制作・実装を行っていただきます。

正式リリースから10年を超えて、現在もプレイヤーが増加し続けている長期運用タイトルの柱となる重厚な物語とそれを引っ張るバトルやコンテンツの制作にあたり、
FINAL FANTASYのテーマパークとして誰もが楽しめる新しいシステムや遊びの構築に関わってくださる方を募集しています!

・ゲームコンテンツデザイナー(バトルコンテンツデザイナー)
 新たに実装されるバトルコンテンツに登場するモンスターやボス戦について、
 企画、およびデータ作成をしていただく業務がメインとなります。

 <<具体的な業務>>
 ・様々なコンテンツに登場するモンスターやボス戦の企画、およびデータ作成
 ・各種企画書と仕様書の作成
 ・各種コンテンツのバランス調整

※適正を判断した上で、その他のプランナー業務にも携わっていただきます。

この仕事の面白み

世界中のプレイヤーに楽しんでいただいている長期運営MMOタイトルであり、
既存のシステムを安定運用させつつも、新たな遊びを3-4ヶ月毎という短いスパンで実装していくスタイルのため
素早くかつ頻繁にユーザーの皆さんからのフィードバックを得て、作品へと反映させていくことができます。

必要なスキルと経験など

  • FINAL FANTASY XIV、もしくは同等のオンラインMMOゲームの仕組みを把握できるだけのプレイ経験を有していること
  • ゲーム、もしくはそれに類する開発者としての業務経験を1年以上有していること
  • 日本語でスムーズなコミュニケーションを取れること
  • Excelの基本操作ができる方

あると望ましいスキルと経験など

  • 論理的な考え方と他者に対しての説明スキル
  • プログラミング言語を用いての開発経験
  • 特定趣味分野における他者に負けないほどの造詣

応募にあたって

  • ご自身が開発にかかわった製品/作品の概要と、その中で開発担当されたタスクをわかりやすくまとめた資料
  • FINAL FANTASY XIVにおける、自身の考案したダンジョンボス1体の企画を、以下の要件を含んだ形でまとめた資料

  ・4人パーティで攻略するボス
  ・何度もプレイするダンジョンであること
  ・既存のインスタンスダンジョンと同程度の難易度を想定すること
  ・ゲームの企画書または仕様書としての体裁をしっかりと整えること

※課題に関する質問はお受けできません

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Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

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