BLACKMILL GAMES - 3D ARTIST (H/F/NB)

1 Month ago • 3 Years +

About the job

SummaryBy Outscal

3D Artist with 3+ years experience in game asset creation, proficient in Substance 3D, strong portfolio showcasing environment assets, and knowledge of mesh economy and optimization.

Job description

About Blackmill Games

BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details

combined with compelling gameplay within a historical setting. Over the last decade we have built a solid reputation as a

developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with

great attention to detail. Coming from humble origins as solo developers, the team has organically grown over the last few

years to 20 talented people from a variety of locations. BlackMill Games is a fully remote company and has strong

methodologies around this. The team has an open and friendly culture where you will feel right at home.


About The WW1 Game Series

The WW1 Game Series is a series of intense multiplayer first-person shooters delivering authentic and immersive First World

War action on PC and Console. The series contains Verdun (2015), Tannenberg (2019) and Isonzo (2022). 

With the launch of the critically-acclaimed Isonzo in September 2022 our team has reached an important milestone in delivering a quality multi-platform game. Joining the BlackMill Games means you will enter an established franchise and project base where we are continuously moving the boundaries of quality and innovation as we set the next steps in the franchise. We work with people that are passionate about creating games, history and show initiative.


BlackMill Games is looking for an experienced 3D Artist with a passion for history to work on our series of WW1-themed

multiplayer first person shooters. You will be responsible for creating beautiful (mostly environment/prop) 3D art. You will be

working on our game titles by creating visually compelling and functional in-game assets mostly recreated from photo

reference. You will be working alongside the Art Director and Environment Artists to meet the thematic, stylistic, and quality

standards set for our projects.

Responsibilities : 

● Creating a wide range of environment assets, first person weapons and map set-pieces

● Creating Hard-surface assets such as vehicles, weapons, equipment and their LOD’s

● Creating Organic props such as rocks, trenches and their LOD’s

● Working alongside level design creating big set pieces such as buildings with complex texture and material setup.

● Processing of photogrammetry asset sets, atlassing, retopologizing and adjusting these assets to our art direction.

Job requirements

Qualifications : 

● 3+ years of experience: You shipped at least 1 commercial title on PC or Console, or have extensive experience in

personal projects such and/or mods.

● Proficient in high-poly and low-poly modeling and knowledge of various texturing workflows.

● Solid understanding of the Substance 3D package, such as Substance Painter.

● Solid understanding of mesh economy, topology, optimization and LOD creation.

● Strong portfolio with examples of game asset creation including modeling, unwrapping, and texturing.

● Your portfolio shows that you understand how complex objects are constructed and you have translated these into

3D geometry.

● Your portfolio shows that you understand how to create organic looking (edge) wear and tear beyond simple

generators. Your modeling shows that you can create organic irregularities.

● Your portfolio includes examples of working with trim-sheets

● Your portfolio includes examples of sets of environment assets used in a game.

● You are flexible, adaptable to changes in requirements and able to work on different projects at the same time.

● Team player with excellent communication and teamwork skills. You are self-reliant in a remote team environment

and know how to communicate your progress effectively and process feedback from the team.

● Organized and able to work with deadlines and you have good time management skills. You know your pace.

● You are located in Europe

● Available for 32-40 hours per week

● Read, write and talk excellent English


Bonus Skills/Experience

● Affinity for World War One

● Unity (HDRP) knowledge

● Sculpting

● Organizing references

● Experience in working with rendering pipelines,

● Passionate gamer

● Experience with Blender


JOIN US: 

● Work on a million selling commercial game franchise

● Close knit team with various game activities outside of work hours

● Remote work and flexible working hours

● Role distribution can be tailored to your preferences over time

● Healthy no-crunch work ethic

● Company sponsored in-person meetups

Are you interested or do you have any questions, then please let us know. 

We would much rather read your application, than miss out on a great candidate. So please apply if you are interested!

Do not forget to send along a portfolio showing your previous projects/work.

Job Type: Full-time - Work Location: Remote

Salary: €1,750.00 - €3,200.00 per month

Starting Date: Oct 1, 2024

About The Company

Focus Entertainment is one of Europe’s leading video game publishers and developers.

Our goal is to offer players worldwide unique experiences. Our editorial policy stands out through innovative ideas which transcend the boundaries of video games. With 20 years of expertise and success we bring talented people and video game creators together, offering high-quality services and publishing expertise.

We support innovative projects, without compromise on quality, investing in projects ranging from the development of a title to total integration of a studio. Our partners join a creator of successful franchises, such as A Plague Tale, Farming Simulator, and SnowRunner, bringing them global standing.

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