Boss Designer

1 Month ago • All levels

Job Summary

Job Description

As a Boss Designer, you will oversee and execute various aspects of the game, including features, mechanics, systems design, and level/world design. You will create documentation, visual design materials, and presentations to communicate designs. Responsibilities include building level layouts, implementing gameplay, designing gameplay systems, and addressing bugs. You will also assess progress, provide feedback, and help create consistent gameplay implementation. This role involves mentoring junior designers and may specialize in areas like Systems Design, Combat Design, or Narrative Design. This role involves mentoring and training other designers.
Must have:
  • Create clear and concise written documentation and presentations.
  • Build basic level layouts and collaborate with the art team.
  • Implement gameplay and game structures.
  • Design and prototype key gameplay systems.
  • Address bugs and gameplay issues.
  • Provide constructive feedback on all aspects of the product.
  • Advanced knowledge of level editing tools and scripting.
  • Intermediate knowledge of 3D modeling programs like Maya.
  • Thorough understanding of melee combat systems and enemy design.
Good to have:
  • Adobe Illustrator experience.
  • UE4 Blueprint Visual scripting skills.
Perks:
  • Medical, dental, and vision benefits.

Job Details

CONTRACT ROLE

Insomniac is looking for a Boss Designer. In this role, the Boss Designer is responsible for overseeing and executing on several aspects of the game including, but not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product.  

 

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads.
  • Builds basic level layout; work with Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.
  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product.
  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.
  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team.
  • Mentors more junior designers • Other duties may be assigned.
  • A designer may be tasked in one of the following areas of specialization:
  • Systems Design: Develops and implements game systems such as economy, balance, progression, ambient features, and/or game wide player activities.
  • Combat Design: Develops core game action systems such as player actions, hero powers, enemy factions, and archetypes, and/or boot AI.
  • Narrative Design: Alongside the animation and story teams will implement, script, and refine the digital acting sequences, ambient and reactive narrative systems. a

 

Supervisory Duties

This job has supervisory responsibilities.

 

Supervisory Duties Details

Will assist in mentoring and training other designers in basic level design tools including, but not limited to, Maya, proprietary level editing tools, and scripting. This also includes helping advance game design skills, including map-making, what makes a level fun and balancing and polishing game elements.

 

Computer Skills:

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

 

Other Skills:

  • Thorough understanding of melee combat systems, enemy design and boss design.
  • Strong interpersonal and communication skills including verbal and written skills are required.
  • Must be able to both give and receive critical feedback regarding various aspects of the project.  

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$69 - $105 USD

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