BulletFarm - Senior Level Designer

1 Year ago • 4-8 Years • Game Design

Job Details

NetEase Games is one of the largest game developers worldwide by size and revenue. Over the years, NetEase Games has been focusing on developing high quality content and providing the best experience for gamers all around the world. So far, the company has more than 100 games in operation. Its recent games include Naraka: Bladepoint, Knives Out, Onmyoji, Identity V, Harry Potter: Magic Awakened, etc. Along with its many creative partnerships, NetEase is expanding its portfolio of studios, including Bad Brain Game Studios, Jackalyptic Games, Jar of Sparks, and Quantic Dream.

The Job

Help bring worlds and levels to life in a new co-op FPS. You will:

  • Work closely with the Creative Director to translate the vision of the game to practical level design
  • Block out “grey box” levels that are representative of the creative intent.
  • Evangelize playtesting. Champion feedback. Then, iterate quickly.
  • Define scope and then acquire or create assets needed to execute.
  • Partner with environment artists early and often as a team to drive look and feel in parallel.
  • Significantly contribute to the studio’s level design best-practices

Qualifications

  • Have 6 years or more of experience as a level designer
  • Have shipped at least 1 AAA Unreal Engine (4 or 5) game
  • Co-Op and/or Multiplayer level design experience – you know how to build spaces for more than one player at a time

To be considered for a Senior or Lead position, you will:

  • Have extensive experience leading small teams of level designers
  • Expert level understanding of partnering & working with other department managers (especially art)
  • Ability to manage up and maintain highly-productive working relationship with the creative director and other studio leadership

For this position, we are hiring on talent and cultural fit first and foremost, but extra points for :

  • Co-Op and Multiplayer games experience, or at least a strong desire to work on games of this type
  • Broad portfolio of work that demonstrates realistic environments that are highly playable
  • College degree or coursework with studies in design arts (architecture, industrial design, etc)

Please come work with us if any of this sounds exciting to you:

  • You like being on the ground floor of something new; feel excited about contributing to a company culture.
  • Love learning new tools and technologies, and don’t mind teaching others how to use them
  • Good with wearing a few hats and getting your hands dirty –at least for now. We are starting something new here and everyone is expected to contribute to the game design
  • Want to work from (almost) anywhere in the world –including your home


Salary Ranges
(USD):

  • Senior Level: $116,000 - $150,000
  • Lead Level: $151,000 - $180,000

Disclaimer: Position Leveling to be based on candidate experience and qualifications. Salary Range to be based on qualifications and local cost-of-labor.

We are committed to creating a diverse and inclusive environment, so even if you think you are under-qualified, let us decide by showing us your portfolio.

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About The Company

BulletFarm is a remote-first game studio with headquarters located in Los Angeles, CA, seeking to recruit and build a world-class team with global reach.

Led by David Vonderhaar, an award-winning and experienced industry veteran best known for leadership on the Call of Duty franchise, along with several industry veterans.


The studio is developing an ambitious new AAA game set in an original universe emphasizing co-operative gameplay.

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