Card-N System Planner (ACG)

7 Minutes ago • 3 Years +

Job Summary

Job Description

Responsible for designing core gameplay and systems, ensuring clear solutions and adaptability during development. Requires high-quality UE design skills, proficiency in prototyping tools like XD/Axure. Must understand game R&D processes, independently plan medium-to-large systems, and write requirement documents. Collaborate closely with copywriters, programmers, and artists for functional design and execution. Requires 3+ years of system planning experience and the ability to independently develop core systems, UI, and numerical content.
Must have:
  • Design core gameplay and systems.
  • Possess high-quality UE design capability and use XD/Axure.
  • Understand game R&D processes.
  • Independently plan medium-to-large systems.
  • Organize and write requirement documents.
  • Collaborate closely with copywriters, programmers, and artists.
  • 3+ years of system planning experience.
  • Ability to independently develop core systems, UI, and numerical content.
Good to have:
  • Experience with complete R&D process.
  • Experience with launched products or their operation and maintenance.
  • Passion for games, in-depth analysis of ACG-style cultivation or idle card games.
  • Appreciation for art and copywriting.
  • Experience in design, industrial design, film, or directing.
  • Good overall perspective.
  • Strong team cooperation awareness.
  • Ability to proactively undertake boundary work.
  • Good stress resistance.

Job Details

Job Description

1. Responsible for the design of core gameplay & systems within the game, with clear self-deconstruction of solutions, complete judgment of boundary conditions, reasonable and clear handling solutions, and the ability to adapt to actual situations during development. Possess high-quality UE design capability, required to use prototyping tools such as XD/Axure, with complete design information and clear interaction logic.

2. Understand game R&D processes, able to independently plan medium-to-large systems (1-2 months R&D cycle), organize and write requirement documents for designers, developers, and testers to clarify functional requirements.

3. Work closely with copywriters, programmers, and artists, responsible for functional design and promotion execution.

Job Requirements

1. 3 years or more of system planning experience, with preference given to those with complete R&D process experience, launched product experience, launched product operation and maintenance experience, or outstanding achievements.

2. Passionate about games, with preference given to those who have in-depth analysis of ACG-style cultivation card games or idle card games.

3. Possess certain appreciation for art and copywriting, pay attention to details and experience implementation, able to capture the most attractive parts of art and copywriting settings and implement them into actual game experience. Preference given to those with professional experience in design, industrial design, film, or directing.

4. Capable of independently developing core systems, UI, numerical content, and possess a good overall perspective.

5. Possess strong team cooperation awareness, able to proactively undertake boundary work, and have good stress resistance.

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