CG Rigger

4 Years ago • 4 Years +

Job Summary

Job Description

Penrose Studios is looking for riggers/character technical directors to create movable and appealing characters for Virtual and Augmented Reality. Responsibilities include designing, creating, and maintaining character rigs, collaborating with modelers and animators, developing motion controls and deformation systems, and writing pipeline tools. The role involves problem-solving in character production and meeting production goals. The ideal candidate will have strong communication and time-management skills.
Must have:
  • 4+ years of rigging experience in film, TV, or games.
  • Understanding of anatomy, bio-mechanics, skinning, and topology.
  • Proficiency in Maya or equivalent 3D program.
  • Scripting skills in Maya API, MEL, Python, or equivalents.
  • Experience with setting up production pipelines.
Good to have:
  • Experience with real-time engines (Unity, Unreal Engine 4).
  • Additional experience in Animation, 3D modeling, and/or Texturing.
  • Experience with mo-cap animation pipelines.
  • Avid interest in Virtual Reality.

Job Details

Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. Penrose is looking for riggers/character technical directors to artfully mold 3D models into movable and appealing characters in the new mediums of Virtual and Augmented Reality.

Responsibilities

  • Design, create, test and maintain character rigs/setups.
  • Work with the modelers to create a model that meets technical needs.
  • Collaborate with animators to design motion controls.
  • Develop and maintain character motion and deformation systems.
  • Capable of writing pipeline tools to streamline the setup process.
  • Develop new techniques and processes to solve character production challenges.
  • Consistently meet production goals as assigned by Production Management.

Requirements

  • Minimum of 4 years of rigging experience in Film, Television, or Video Game production
  • A thorough understanding of anatomy, bio-mechanics, skinning and topology to produce appealing deformations
  • Proficient with Maya and/or equivalent 3D program.
  • Scripting skills in Maya API, MEL scripting, Python and/or equivalents
  • Experience with setting up production pipelines while being able to follow guidelines
  • Real time engine experience preferred (such as Unity, Unreal Engine 4)
  • Additional experience with Animation, 3D modeling, and/or Texturing is a plus
  • Experience with mo-cap animation pipelines is a plus
  • Avid interest in the possibilities of Virtual Reality
  • Self-motivated, excellent communicator, and a great team-player attitude
  • Solid and consistent time-management skills.

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About The Company

Penrose Studios is at the forefront of virtual reality as a storytelling medium. We’re a group of artists, engineers and storytellers, and we’re looking for an eclectic mix of talented individuals who are fast learners with driven personalities.

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

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