Character Artist

1 Month ago • 3 Years + • Character Art

Job Summary

Job Description

Fatshark is seeking a Senior Character Artist for a new unannounced title. The role involves creating characters and creatures, developing pipelines, and integrating content into the engine. Responsibilities include high-poly sculpting, modeling, texturing, and hair grooming. The artist will also guide and mentor less experienced colleagues. A strong portfolio showcasing anatomy, sculpting, and texturing fundamentals is required, along with a good understanding of technical aspects of character art and engine parameters. Excellent communication and collaboration skills are essential. The company offers a playful, inclusive workplace with opportunities for growth and flexible work arrangements.
Must have:
  • 3+ years of production experience
  • Proficiency in Maya, Photoshop, ZBrush, Substance Painter & Marvelous Designer
  • High-quality 3D character creation
  • Understanding of UV layout, PBR pipeline, topology, and engine parameters
  • Strong time management and organization skills
  • Good communication and interpersonal skills
  • Deep understanding of anatomy, proportions, materials, design, color & light
Good to have:
  • Experience with Unreal Engine
  • Technical experience with shaders, rigging or scripting
  • Fur/hair experience
  • Cloth physics experience
  • 1 shipped AA/AAA title as a Character Artist
Perks:
  • Playful, friendly and inclusive workplace
  • Opportunities for personal growth
  • Recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office

Job Details

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

Fatshark is seeking a Senior Character Artist for the development of a new unannounced title!

As a member of the Character Art Team, you will help us in creating characters and creatures, developing our pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues.

You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to collaborate in a team environment is a must.

At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It’s crucial that independence and the ability to manage one's own time efficiently is paired with strong teamwork skills.

What you'll do

  • Model characters and creatures, texturing and implementing into the game
  • Work closely with the Concept Team & Art Director to make sure that the characters match our visual style and quality
  • Collaborate with production to coordinate tasks to ensure we are progressing according to milestones and overall project goals
  • Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
  • Create and maintain documentation as needed
  • Oversee and implement assets from outsourcing
  • Help guide and mentor less experienced colleagues

Required qualifications

  • 3+ years of production experience as a 3D Character Artist working on AA/AAA projects
  • Proficiency in industry standard software such as Maya, Photoshop, ZBrush,
  • Substance Painter & Marvelous Designer
  • Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations
  • Strong time management, organization, and prioritization skills
  • Good communication and interpersonal skills
  • Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color & light

Bonus qualifications

  • Professional experience working with Unreal Engine
  • Technical experience with shaders, rigging or scripting
  • Fur/hair experience
  • Cloth physics experience
  • 1 shipped AA/AAA title as a Character Artist

What we offer

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time

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About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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