Character Artist

2 Months ago • All levels • Character Art

Job Summary

Job Description

Polyslash is seeking a talented Character Artist to work on new, unannounced projects. The ideal candidate will be a creative individual who appreciates video games as an art form. The Character Artist will be responsible for creating both organic and hard surface character models, demonstrating excellent modeling and texturing skills using software like Blender, Maya, Substance Painter, and Zbrush. The role also involves rigging and skinning models for animation, possessing artistic skills and a good sense of proportion and color, understanding the importance of teamwork, and being involved in the project. Experience in developing games with Unity is required, as well as self-reliance, creativity, and the ability to meet deadlines. A willingness to resolve conflicts peacefully is also expected.
Must have:
  • Portfolio demonstrating character modeling skills.
  • Excellent modeling and texturing skills (Blender, Maya, Substance Painter, Zbrush).
  • Rigging and skinning skills for animation.
  • Artistic skills, good sense of proportion and color.
  • Understanding of teamwork.
  • Experience with Unity.
  • Self-reliance and ability to meet deadlines.
  • Willingness to solve conflicts peacefully.
Good to have:
  • 2D graphic skills.
  • Understanding the importance of storytelling in visual arts.
Perks:
  • Opportunity to co-create ambitious projects.
  • Job in an interesting industry, creative team and in a pleasant environment - office located in the Krakow Technology Park.
  • Flexible schedule with core hours.
  • Private medical insurance.
  • Attractive salary depending on skill level and experience.

Job Details

Creators of the „We. The Revolution” are looking for a talented Character Artist to work on new, as-of-yet unannounced projects.

The biggest value of Polyslash is its team. That is why we are looking for open-minded, creative people, who are able to appreciate video games as an art form.

Requirements:

  • – Portfolio proving the ability to create both organic and hard surface character models, 
  • – Excellent modeling and texturing skills (Blender, Maya, Substance Painter, Zbrush),
  • – Rigging and skinning – ability to develop a model that is ready to be animated,
  • – Artistic skills, good sense of proportion and color, 
  • – Understanding the importance of teamwork, ability to get involved in the project,
  • – Experience in developing games with the Unity,
  • – Self-reliance and creativity, ability to meet deadlines,
  • – Willingness to solve conflicts without reaching for melee weapons.

Nice to have:

  • – 2D graphic skills,
  • – Understanding the importance that a well-told stories have in the visual arts.

We offer:

  • – The opportunity to co-create ambitious projects from the very first days of their creation,
  • – Job in an interesting industry, creative team and in a pleasant environment – our office is located in the Krakow Technology Park,
  • – Flexible schedule – core hours,
  • – Private medical insurance,
  • – Attractive salary depending on your skill level and experience.

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About The Company

At the beginning we had nothing more than enthusiasm. And we’ve come a long way to be where we are today. Our team has grown and developed. Today it consists of almost 20 artists. And it’s about time for us to start sharing our knowledge and passion with those, who believe that video games are a form of art. Do you need help with getting your game released? Contact us!

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