Character Artist

7 Months ago • All levels
3D Art

Job Description

Wushu Studios is seeking a talented mid-level 3D Character Artist for a AAA title. This is a 6-month contract position with the potential for extension or a permanent role. Responsibilities include designing and creating 3D character models and textures, producing high-quality assets (props, accessories), optimizing assets for performance, collaborating with the animation team, and incorporating feedback from leads. The ideal candidate will possess a high level of proficiency in sculpting, modeling, UV layout, and texturing, with experience in creating animation-ready topology. A strong understanding of character expression and excellent communication skills are essential. Proficiency in Maya and ZBrush is required.
Good To Have:
  • Familiar with animation principles
  • Substance Painter experience
  • Shader development expertise
  • Unreal Editor experience
Must Have:
  • Proficient in sculpting, modeling, UV, texturing
  • Create animation-ready topology
  • Understand character expression
  • Maya & Zbrush expertise
  • Excellent communication
Perks:
  • 25 days holiday + bank holidays (pro rata)
  • Christmas shutdown
  • Flexible working hours
  • 4 Half-day Fridays (summer)
  • Birthday off
  • Employee Assistance Programme (EAP)
  • Weekly Yoga Class
  • Anti-Crunch ethos
  • Referral Bonus Scheme
  • Bike2Work Scheme
  • Social Events

Add these skills to join the top 1% applicants for this job

maya
zbrush
substance-painter
unreal
communication
character-design
texturing
rigging

We are looking for a talented mid-level 3D Character Artist to work with us on an exciting AAA title.
Ideally an immediate start, provisionally for a 6 month contract with potential for an extension/permanent role.

Responsibilities:

  • Design and create 3D character models and textures, ensuring they align with the game's art direction.
  • Produce high-quality character assets, props and accessories for in-game use.
  • Work on both organic and hard-surface character designs.
  • Optimise character assets for performance across different platforms while maintaining visual quality.
  • Work closely with the animation team to ensure characters are designed for smooth and expressive animations.
  • Take feedback from directors and lead artists and make revisions to meet project requirements.

Requirements

  • A high level of proficiency in sculpting, modelling, UV layout and texturing of characters, outfits, accessories and weapons.
  • Experience in creating clean, animation ready topology for in-game characters.
  • An understanding of how characters express themselves through their physicality, clothing, expression and style.
  • Strong communication skills and ability to work well in a collaborative team environment.
  • Experience working in Maya and Zbrush.

Desirable:

  • Familiarity with character animation principles and how they affect modelling and rigging.
  • Experience in Substance Painter or similar tools for creating in-game PBR materials.
  • Expertise working on and developing in-engine shaders.
  • Experience with Unreal Editor.

Benefits

  • 25 days holiday + bank holidays (pro rata)
  • Christmas shutdown
  • Flexible working hours
  • x 4 Half-day Fridays (during the summer months)
  • A day off on your birthday
  • Employee Assistance Programme (EAP)
  • Weekly Yoga Class
  • Anti-Crunch ethos
  • Referral Bonus Scheme
  • Bike2Work Scheme
  • Social Events

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