Character Artist (Contract)

5 Months ago • 2 Years + • Concept Art • Technical Art • 3D Art • Undisclosed

About the job

Job Description

Character Artist needed for unannounced title at Santa Monica Studio. Must have 2+ years experience, strong art fundamentals, and proficiency in Maya, Photoshop, ZBrush, and Substance.
Must have:
  • 3D Character Artist
  • Maya, Photoshop, ZBrush
  • Industry Standard Software
  • High/Low Poly Modeling
Good to have:
  • Published Titles
  • Substance Painter/Designer
  • Game Development Workflow
  • PBR Material Setup
Perks:
  • Medical, Dental, Vision
  • Award-Winning Team

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Character Artist to help us build a new unannounced title!

As a member of the Character Art Team, you will help us support the various needs of our cast – from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry’s premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom.

The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended.

Responsibilities

  • Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product
  • Maintain a good knowledge of the game’s design to facilitate communication and enable early identification of issues
  • May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow
  • Facilitate requests or information needs regarding any aspect of the character art creation process as requested
  • Capable of resolving a moderate range of artistic development issues for both artists as well as other team members
  • Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
  • Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods

Requirements

  • 2+ years of experience as a 3D Character Artist
  • Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design
  • Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer)
  • Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations
  • Possess strong time management and prioritization skills
  • Good communication, organizational, and interpersonal skills

Preferred Experience

  • 1 or more published titles

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$44.14—$66.16 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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