Character Artist - Hard Surface [Star Wars Outlaws]

2 Months ago • 3-5 Years

About the job

Job Description

Join Massive Entertainment for a character artist role focusing on hard surface modeling for Star Wars Outlaws. You'll need experience with Maya, ZBrush, Substance Painter, and a strong portfolio showcasing hard surface skills. Experience with Substance Designer is a plus.
Must have:
  • Hard Surface Modeling
  • Maya, ZBrush
  • Substance Painter
  • Game Engine
Good to have:
  • Substance Designer
  • Character Modeling
  • Art Director Briefs
  • Game Development
Perks:
  • Flexible Working
  • Ubisoft Family
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Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. 

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. 

Job Description

We’re collaborating with Disney and Lucasfilm Games on a story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

We're looking for a Character Artist to join our talented team! In this role, your primary focus will be hard surface modeling. You'll be working closely with the character lead and concept team. 

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week. Please apply using English, our company's primary language.

What you'll do

  • Working closely with the character lead and concept team to create models and textures for characters with primary focus on hard surface modeling such as droids, weapons, armor and gadgets and with secondary focus on organic modeling such as anatomy, clothing and hair.
  • Collaborating with our shader tech art team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
  • Participating in the set up and maintenance of character production pipelines
  • Participating in giving feedback to our external partners
  • Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
  • Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications

What you'll bring

You are excited about games, storytelling, and naturally character art! You have a good sense of time management which enables you to create quality content on schedule, in a fast-paced environment. You are comfortable working autonomously and can present your ideas in a clear way. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your artwork primarily on hard surface modeling and secondary focus on organic modeling for characters
  • Experience working with game engines
  • Proficient with industry-standard tools (e.g. Maya, Blender, ZBrush, Marvelous Designer, Substance Painter)
  • Experience with Substance designer
  • Ability to realize characters from concepts and Art Director briefs

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

All your application information will be kept confidential according to EEO & GDPR guidelines. 

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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