Cinematic Animator

1 Hour ago • All levels

Job Summary

Job Description

As a Cinematic Animator, you will be part of a team dedicated to bringing to life performances and tying them into the Squadron 42 narrative. You will develop scenes with multiple branching options, deep narrative, and exciting action. Responsibilities include working with the Cinematics team to ensure that performance and animations match the game needs, creating branching animation, and collaborating with other teams like Narrative, Level Design, Art, and others to achieve project objectives. The role requires a professional experience in game animation development and ability to identify technical and developmental risks.
Must have:
  • Experience in game animation development
  • Ability to be self-reliant and adapt to new pipelines and tools
  • Experience with Maya, MotionBuilder, and other equivalent software
  • Ability to create fluid, realistic animations

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Cinematic Animator, you will be part of a team of Animators and Cinematic Designers dedicated to bringing to life the performances of some of the best actors in the industry and tying them into the Squadron 42 narrative. You’ll be developing scenes with multiple branching options, deep and emotional narrative, and exciting action.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What do our Cinematics Animators do?

  • Work with the Cinematics team to ensure that performance and animations and their in-game implementation match the intent of the performance capture and game needs.
  • Work with motion capture data for in-game assets to create seamless transitions to/from performance capture.
  • Creating branching animation in collaboration with the cinematic and level designers.
  • Collaborate closely with other teams including Narrative, Level Design, Art, Facial Animation, Characters, Lighting, VFX, UI, Audio, and Production to achieve project objectives.

What do we expect from our Cinematics Animators?

  • Professional experience in game animation development, ideally on current/next-gen consoles.
  • Ability to be self-reliant and work proactively and can easily adapt to new pipelines and tools. 
  • Ability to breakdown complex scenes and work collaboratively with designers.
  • Experience with Maya, MotionBuilder, and other equivalent software.
  • Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals.
  • Ability to identify technical and developmental risks and obstacles while creating innovative solutions to overcome them.
  • Eager to challenge your own ideas and those of your peers – we thrive to be the best!

At Cloud Imperium Games we are always keen to speak to Cinematics Animators, therefore if you’re passionate about games and believe you can take our animation to the next level, you may just be our newest Star Citizen!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Similar Jobs

Avalanche Studios Group - Senior Animator

Avalanche Studios Group

Stockholm, Stockholm County, Sweden (Hybrid)
6 Months ago
Secret 6 - 3D Hard Surface Artists (Mid to Senior Level)

Secret 6

(Remote)
1 Week ago
Electronic Arts - 3D Artist

Electronic Arts

Hyderabad, Telangana, India (Hybrid)
3 Weeks ago
Oculus VR - Senior Narrative Systems Designer

Oculus VR

San Mateo, California, United States (Remote)
2 Months ago
Aristocrat Gaming - Sr. Artist II - Animator

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
2 Months ago
Playtika - Animator

Playtika

Poland (Hybrid)
6 Months ago
Sony Pictures Animation - Production Coordinator - Features

Sony Pictures Animation

Culver City, California, United States (On-Site)
4 Months ago
QUANTIC DREAM - Associate Animation Director

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
2 Months ago
Ubisoft - Intermediate/Senior Animation Programmer

Ubisoft

Malmö, Skåne County, Sweden (Hybrid)
2 Months ago
Techland - Animation Director

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Fugo Games - 3D Animator

Fugo Games

İstanbul, Türkiye (On-Site)
1 Month ago
PlayStation Global - Principal Gameplay Animator

PlayStation Global

Liverpool, England, United Kingdom (Hybrid)
2 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Light Speed Studios - Lead Tools Engineer

Light Speed Studios

California, United States (On-Site)
1 Month ago
Rockstar Games - Technical Artist: Pipeline

Rockstar Games

New York, New York, United States (On-Site)
3 Weeks ago
Spatial Studio - Unity Gameplay Engineer

Spatial Studio

(Remote)
4 Months ago
Sunday - Marketing Artist

Sunday

Hamburg, Hamburg, Germany (Hybrid)
6 Months ago
Limit Break - 3Dアニメーター

Limit Break

Tokyo, Japan (On-Site)
6 Months ago
Kojima Productions - Cinematic Artist / Pre-Viz Artist

Kojima Productions

Tokyo, Japan (On-Site)
6 Months ago
Kojima - Weapons/Mechanical Artist

Kojima

Tokyo, Japan (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Jobs in Manchester, England, United Kingdom

diligent coorperation - Value Engineer II

diligent coorperation

London, England, United Kingdom (On-Site)
6 Days ago
Jane Street - Linux Engineering Manager

Jane Street

London, England, United Kingdom (On-Site)
1 Week ago
spauldingridge - OneStream Consultant

spauldingridge

London, England, United Kingdom (On-Site)
3 Weeks ago
Monzo - Senior Product Manager, Global Payments

Monzo

London, England, United Kingdom (Hybrid)
1 Week ago
bazzar voice  - Sales Development Representative - German Speaking

bazzar voice

London, England, United Kingdom (Hybrid)
1 Month ago
playthree - 2D Artist / Generalist

playthree

London, England, United Kingdom (On-Site)
1 Week ago
Kwalee - Producer

Kwalee

Royal Leamington Spa, England, United Kingdom (On-Site)
2 Months ago
Monzo - Senior Financial Crime Investigator

Monzo

Cardiff, Wales, United Kingdom (Remote)
1 Week ago
nekki game - Technical Art Director

nekki game

United Kingdom (Hybrid)
8 Months ago
Rebellion - Senior Gameplay Programmer

Rebellion

Runcorn, England, United Kingdom (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

DNEG - FX Lead (DNEG Animation)

DNEG

Bengaluru, Karnataka, India (On-Site)
7 Months ago
PlaySimple - Associate Motion Graphic Artist

PlaySimple

(On-Site)
1 Month ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Next Level Games - Senior Gameplay Animator

Next Level Games

British Columbia, Canada (Hybrid)
4 Months ago
Flying Bark Productions - Lookdev Artist

Flying Bark Productions

New South Wales, Australia (Hybrid)
1 Month ago
Larian Studios - Senior Technical Rigger

Larian Studios

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
6 Months ago
Gearbox Software - Layout Lead, Cinema & Cinematics Dept

Gearbox Software

Frisco, Texas, United States (Hybrid)
5 Months ago
Rockstar Games - Animation Systems Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
2 Months ago
Rockstar Games - Senior Animation Systems Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
3 Months ago
Haptic - Senior Technical Animator

Haptic

Dallas, Texas, United States (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Cloud Imperium Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug