Cinematic Artist

1 Month ago • All levels • Game Story Writing/Narrative Design

Job Summary

Job Description

The Cinematic Artist will be responsible for planning, designing, and implementing cutscenes for AAA titles. Responsibilities include designing scene direction based on storyboards and scripts, optimizing camera angles and work, directing character animation to enhance storytelling, designing lighting and camera work to convey specific themes and emotions, collaborating with sound designers to integrate audio, implementing cutscenes in engines like Unreal Engine or Unity, and coordinating with other departments. The ideal candidate will have extensive experience in cutscene creation for AAA titles, a strong understanding of camera work, lighting, animation, and storytelling in video production and animation, and excellent communication and collaboration skills. The role requires proficiency in game engines such as Unreal Engine or Unity.
Must have:
  • AAA title cutscene experience
  • Camera work, lighting, animation knowledge
  • Game engine (Unreal, Unity) experience
  • Storytelling skills
  • Collaboration skills
Perks:
  • Commute allowance
  • Communication allowance
  • Self-development allowance
  • Overtime meal allowance
  • Health check allowance
  • Free drinks
  • Gift cards
  • Employee assistance program
  • Condolence money
  • Long-service award

Job Details

Responsibilities:

仕事内容

1. カットシーンの企画・演出設計

ストーリーボードやシナリオに基づき、シーンの演出設計を行います。最適なカメラアングルやカメラワーク、シーン構成を計画し、視覚的に強いインパクトを持つ演出を目指します。

2. キャラクターアニメーションの演出

キャラクターの表情や動作、感情表現を担当し、物語に深みを与える演出を行います。アニメーターやモーションキャプチャーチームと連携し、リアルかつ説得力のあるキャラクター表現を追求します。

3. カメラワークとライティングの設計

シーンの雰囲気を最大限に引き出すカメラワークとライティングを設計し、特定のテーマや感情を効果的に伝えるビジュアルを作り上げます。

4. 音響やBGMとのコラボレーション

サウンドデザイナーと協力して、シーンに合わせた音響やBGMを組み込み、視覚と音の両面で感動を与えるカットシーンを制作します。

5. カットシーンの実装と最適化

使用するエンジン(Unreal Engine、Unityなど)にて、カットシーンの実装とパフォーマンス最適化を行います。高品質を維持しつつ、各プラットフォームでの動作を確保します。

6. 他部門との調整とフィードバック反映

シナリオライター、美術、アニメーションなどの他部門と密接に連携し、ゲーム全体のストーリーやビジュアルに沿った一貫性ある演出を実現します。

Job Description

1. Planning and Direction Design for Cutscenes

Plan and design scene direction based on storyboards and scripts. Create plans for optimal camera angles, camera work, and scene composition to achieve visually impactful presentations.

2. Character Animation Direction

Take charge of character expressions, movements, and emotional portrayals to enhance the depth of the story. Collaborate with animators and motion capture teams to pursue realistic and convincing character depictions.

3. Camera Work and Lighting Design

Design camera work and lighting that maximizes the atmosphere of scenes and creates visuals that effectively convey specific themes and emotions.

4. Collaboration with Sound and BGM

Work with sound designers to integrate sound effects and background music that align with scenes, producing cutscenes that evoke emotion through both visual and auditory elements.

5. Implementation and Optimization of Cutscenes

Implement and optimize cutscenes using engines such as Unreal Engine or Unity. Ensure high quality while maintaining functionality across different platforms.

6. Coordination and Feedback Integration with Other Departments Collaborate closely with scenario writers, artists, animators, and other departments to achieve consistent direction that aligns with the overall story and visual presentation of the game.

Requirements:

応募資格

AAAタイトルでのカットシーン制作や演出の経験(優遇)

カメラワーク、ライティング、アニメーションに関する豊富な知識

ゲームエンジン(Unreal Engine、Unityなど)でのカットシーン制作経験

映像制作やアニメーションにおけるストーリーテリングのスキル

他部門とのコミュニケーション能力と協調性が高い方

Qualifications

- Experience in creating and directing cutscenes for AAA titles (preferred)

- Extensive knowledge of camera work, lighting, and animation

- Experience in creating cutscenes using game engines such as Unreal Engine or Unity - Storytelling skills in video production and animation

- Strong communication skills and the ability to collaborate effectively with other departments

勤務地

大阪(JR大阪駅イノゲート大阪)、東京(虎ノ門ヒルズビジネスタワー)

希望に添います

賃金

年収額:応相談(昇給/賞与あり)

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30  休憩時間 60分

役職により裁量労働制あり

完全週休2日制(土日・祝日)

有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22

年末年始休暇(12/30~1/3

病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当(定期代全額支給) 通信手当(上限1万円/月) 自己啓発手当(上限2万円/月) 残業深夜食事手当(上限1200円/日) 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>

フリードリンクコーナー ギフトカード(お盆、正月の2回支給、2万円/1回

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.


Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.


Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.


Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.


Tencent has been listed on the Stock Exchange of Hong Kong since 2004.

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