Cinematic Director

1 Month ago • 8 Years + • Game Story Writing/Narrative Design

About the job

Job Description

Lead the cinematic vision for Project 007, a new James Bond video game. Extensive AAA game cinematics experience and deep understanding of cinematic techniques are essential. Strong storytelling through cinematography and team leadership skills are required.
Must have:
  • AAA Game Cinematics
  • Cinematic Techniques
  • Storytelling Expertise
  • Team Leadership
Good to have:
  • James Bond Universe
  • Visual Storytelling
  • High-Stakes Narratives
  • Practical Problem Solving
Perks:
  • Work From Home
  • Award-Winning Studio
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IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative journey of an iconic character within a AAA gaming environment.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:

  • Bring the aesthetic appeal and storytelling depth of cinema to a AAA game environment, capturing the iconic feel of the James Bond cinematic universe.
  • Craft compelling narratives through cinematography, ensuring every frame speaks to the elevated, cinematic history of Bond.
  • Design and execute cinematic scenes that integrate into the gameplay experience, respecting the gaming medium.
  • Build and inspire a strong cinematics team, fostering an environment where creative and technical expertise come together seamlessly.
  • Navigate the challenges of a AAA development setting, leading the team to practical solutions that maintain cinematic quality.
  • Lead by example, working directly on scene layouts, camera work, and staging to elevate each cinematic moment.

Who you are:

  • You have a strong background in cinematics for AAA games, with a deep understanding of cinematic techniques and the technical tools needed to achieve high-caliber results.
  • A refined sense of storytelling through cinematography, particularly in crafting elevated, high-stakes narratives.
  • Proven experience in leading teams with a results-oriented, pragmatic approach to cinematic development.
  • Skilled at effectively conveying, communicating and executing a clear vision and strategy with your team.
  • Passionate about blending the best of cinema with gaming’s unique storytelling power, especially within the iconic James Bond universe.

Application Step:

As part of your application, please provide an example of one of your favourite scenes from the James Bond films, along with visuals (images or video) to support your analysis.

In your submission, be sure to:

  • Explain why you chose this scene and describe what makes it technically and creatively compelling to you.
  • Include a storytelling breakdown to illustrate why the scene is impactful.
  • Identify one aspect of the scene you would craft differently.

The format is open, so feel free to approach this in whatever way you think best.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Copenhagen, Denmark (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

İstanbul, Türkiye (Hybrid)

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