Client Software Engineer

3 Months ago • 4-6 Years

About the job

Job Description

EA SPORTS is looking for a Client Software Engineer to join their FC franchise team in Vancouver. You will design, implement, and debug code for game technology and features, working with designers, artists, and other engineers. You will also create tools, features, and game components. Must-have skills include C++, object-oriented design, client/server communication, and experience with Visual Studio.
Must have:
  • C++ experience
  • Object-oriented design
  • Client/server communication
  • Visual Studio
Good to have:
  • Game mode logic
  • User interface
  • Online experience
  • Rendering experience
Perks:
  • Extended healthcare
  • Retirement plan

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

The Client Software Engineer will be a part of the game creation and live services, including architectural design, implementation, debugging, and ongoing support on multiple platforms. Reporting to the Development Director and Technical Lead, you will work on complex problems with Designers, Artists and other Engineers in domains including game mode logic, user interface, online, rendering, gameplay, audio, databases and tools.

Your Responsibilities

  • Design, maintain, implement, test and debug code.
  • Architect and document technical designs for game technology and features.
  • Create tools, features and game components.
  • Profiling and optimizing software components of a game.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 4+ years of experience with C++ and with object-oriented design and implementation.
  • 2+ years experience with Client/Server communication models.
  • Knowledge of hardware setup, package deployment and patching procedures.
  • Experience with Visual Studio and deep knowledge of the debugging tools.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

View Full Job Description
$72.3K - $100.4K/yr (Outscal est.)
$86.3K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Vancouver, British Columbia, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

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