Combat Designer

13 Hours ago • 3 Years + • Combat Design

About the job

SummaryBy Outscal

Must have:
  • 3+ years design experience
  • Turn-based combat understanding
  • Unreal/Unity experience
  • Shipped game experience
  • Excellent communication
  • Collaboration skills
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
    • Follow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is aligned
    • Learn & master our tools; report bugs & UX issues; be a vector for improvement
    • Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
    • Proactively flag & follow up on any issue impacting the overall combat experience
    • Understand and become an advocate for the player's motivations & expectations
    • Keep up to date with Industry trends

Requirements

    • 3 years experience in a design position with a solid understanding on how combat encounters work; turn-based experience a plus
    • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc,
    • At least one shipped title, from pre-production to a finished product
    • Proficiency in written communication & a track record of effectively conveying design through clear documentation
    • Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
    • Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Flanders, Belgium (On-Site)

Catalonia, Spain (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Catalonia, Spain (On-Site)

County Dublin, Ireland (On-Site)

Flanders, Belgium (On-Site)

Masovian Voivodeship, Poland (On-Site)

England, United Kingdom (On-Site)

County Dublin, Ireland (On-Site)

County Dublin, Ireland (On-Site)

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