Combat Designer

3 Months ago • All levels • Game Design • Level Design

Job Summary

Job Description

TT Games seeks a Combat Designer with proven experience on console or PC titles for a new LEGO game. Responsibilities include designing high-quality AI behaviors for enemy characters, collaborating with various teams (designers, coders, artists, audio, animators) to create engaging AI, working with senior designers to ensure distinctive and player-understandable behaviors, and maintaining design documentation. The role requires creating fun and accessible gameplay, excellent communication skills, scripting experience (ideally Blueprint), and the ability to iterate on feedback and meet deadlines. Experience with UE4/UE5 is an advantage. The candidate should regularly play the game and provide constructive feedback.
Must have:
  • Proven games design experience
  • AI or combat design experience
  • Knowledge of game and AI design
  • Excellent communication skills
  • Scripting experience (Blueprint)
  • Ability to take direction and feedback
Good to have:
  • Experience with UE4/UE5

Job Details

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games are looking for a Combat Designer with proven experience on console or PC titles, to take on a key role on an exciting new LEGO game based on a major IP.

Your Role Accountabilities…
 

  • Under the direction of the Lead Designer, you will design high quality AI behaviours for enemy characters, which support the vision and creative pillars of the game and IP.

  • Collaborate with designers, gameplay coders, artists, audio, and animators to create engaging and fun AI behaviours from prototype to final.

  • Work with Senior AI designers to create behaviours that are distinctive, varied and are clearly understood by the player.

  • Liaise with designers and other disciplines to ensure the systems are understood and supported in the game.

  • Create and maintain design documentation, and ensure this is clearly communicated across the team.

  • Via regular reviews you will iterate on feedback from the Lead & other designers, to meet the agreed quality bar.

  • Follow design’s best practice, and ensure your work maintains stability & quality throughout development.

  • Play the game regularly, providing feedback in a clear and constructive manner.

  • Work with the production teams & lead designer to verify that your task estimations are reasonable, communicating on progress and delivering your work to deadlines at quality.

  • Encourage a culture of professionalism, collaboration, and respect.

Qualifications & Experience…

  • Proven games design experience with a title shipped in an AI or combat design position.

  • Knowledge of game and AI design with a good understanding of enemy behaviours, and encounter design.

  • A passion for creating fun and accessible games for a broad audience.

  • Good interpersonal and communication skills (oral & written).

  • Experience of scripting, ideally in Blueprint.

  • Experience of games development and shipped at least one action or action/adventure title on console or PC title.

  • Ability to take direction and feedback well and self-critique.

  • Good problem-solving skills.

  • Can understand and consider technical considerations related to design.

  • Experience of UE4/ UE5 an advantage.

Onsite Working - This role is advertised as Onsite, meaning all working hours and days (regardless of shift pattern) will be carried out at the place of work. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement, where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at   along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our for instructions to submit your request.

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About The Company

Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world’s most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia’s premium entertainment, sports and news assets with Discovery’s leading non-fiction and international entertainment and sports businesses.

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