Concept Artist (Environment)

1 Month ago • 2 Years + • Concept Art

About the job

Job Description

Fatshark is seeking a skilled Concept Artist (Environment) with 2+ years of professional experience to craft visuals for their games. You'll create environment and prop concepts, lead visual development, conduct research, and collaborate closely with the team. Game development experience and proficiency in tools like Photoshop are essential.
Must have:
  • Concept Artist
  • Game Development
  • Photoshop Proficiency
  • Collaboration Skills
Good to have:
  • Game Engine
  • 3D Software
  • Technical Knowledge
  • Detail-Oriented
Perks:
  • Dog-Friendly Office
  • Relocation Package
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

We are Fatshark

We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

As a Concept Artist at Fatshark you will be at the forefront of crafting visuals for our games, making a significant contribution to our collective success.

Your main focus will be producing environment and prop concepts, to visually develop and lead the way for our artists during the process of developing new levels and environments. Doing thorough research and finding references needed for completing your tasks and syncing the work with our director group will be a big part of your work. You will be a member of the talented concept art craft team, sharing your ideas and knowledge with the team.

At Fatshark you will be a part of our talented team of developers producing content for Darktide. That means that having an experience working with a large IP could potentially be a big plus. Last but not least, this is a great opportunity to dive into a world of rich and intriguing lore!

Since we are working from our offices (with 1 optional day of working from home per week), we expect you to be based in Stockholm or willing to relocate here (we offer a relocation package in that case).

What we offer

  • A playful, friendly and inclusive work place
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

What you'll do

  • Develop refined, production-friendly environmental art concepts
  • Create rendered mood concepts guiding lighting and level artists
  • Deliver production-ready art to support our 3D artists (both inhouse and outsource)
  • Research and find references needed to carry out the daily tasks
  • Demonstrate expertise in conveying form and shape in 2D
  • Collaborate closely with our art director and 3D artists, fostering effective communication and iteration

Required qualifications

  • A couple years of experience as a concept artist, in a professional work environment
  • Game development production experience
  • Excellent knowledge of perspective and expertise in conveying form and shape in 2D
  • Proficiency in tools like Photoshop or equivalent
  • Exhibit strong collaborative skills, contributing meaningfully to team dynamics
  • Strong communication skills and high proficiency in English

Bonus qualifications

  • Showing interest in game engines, to be able to work with the technical aspect of lighting the levels and improving the visual game experience
  • Proficiency or familiarity in 3D software (like Blender, Maya, Modo)
  • Technical knowledge and detail-oriented mindset (a drive to create believable worlds and objects)

Application details

We are following the policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP/Q1 2025
Form of Employment: permanent, full-time

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Fatshark AB

Similar Skill Jobs

Get notifed when new similar jobs are uploaded

Jobs in Stockholm, Stockholm County, Sweden

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Get notifed when new similar jobs are uploaded