Concepteur.trice sénior.e de jeu / Senior Gameplay Designer - BATTLEFIELD

6 Months ago • 5-10 Years

Job Summary

Job Description

Experienced Gameplay Designer needed for Battlefield project! Must have 5+ years experience, design credits on 2 titles, strong design document writing skills, and hands-on engine experience. Create impactful systems and AI, shaping the single player campaign.
Must have:
  • Gameplay Design
  • Design Documents
  • Game Engine
  • Action Games
Good to have:
  • Shooter Games
  • Market Trends
  • Player Experience
  • Prototyping
Perks:
  • Iconic Worlds
  • Growth Mindset

Job Details

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Senior Gameplay Designer with a specialization in Systems and AI to join our team working on a new Battlefield project. You will collaborate with gameplay leadership to create some of the systems for the Single Player Campaign of the game.
You will join a small team of Gameplay Designers who report to the Game Director.

Responsibilities:

  • Create features and content for Systems and AI.
  • Create and supervise unique exotic gameplay moments.
  • Write design documents and plan execution on features to support the Creative Director's vision.
  • Create understanding and enthusiasm for designs by presenting them, explaining them in different forms, and taking feedback from the team.
  • Create and guide prototypes that answer important questions about a design.
  • Implement new features and content and develop them to completion, using our in-house tools and visual scripting.
  • Collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform your designs.
  • Provide relevant, constructive design feedback to other designers.

Qualifications:

  • 5+ years of design experience in video games.
  • Design credits on at least two titles where you were responsible for major parts of the design.
  • Experience writing design documents for features or content.
  • Experience working hands-on with a game engine to implement your designs.
  • Knowledge of recent action games, shooter games, and trends in the market and the ability to apply insights from them.
  • A focus on player experience.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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