Creative Director - Ball Blast

11 Months ago • 5 Years +

Job Summary

Job Description

Creative Director with 5+ years of experience in Live Games, expertise in mobile games, strong gameplay understanding, and proficiency in Unity.
Must have:
  • Live Game Experience
  • Mobile Game Expertise
  • Gameplay Understanding
  • Proficiency in Unity
Good to have:
  • Figma Familiarity
  • Prototype Creation
  • Game Balancing
  • Data Analysis
Perks:
  • Competitive Salary
  • Other Benefits

Job Details

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.


The full-remote option is accepted only if you reside in a country where we have a legal entity.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.

Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.

You will be one of the first members of a team of six and you will participate in every aspect of development, from ideation to testing the casual games in the market. You will be joining one of our Live Studios, working on Ball Blast.

Role

    • Define a clear, cohesive design pipeline for a Live Game
    • Pitch and implement big features to the team, deconstructing them into smaller components
    • Own game balancing, pace, feel
    • Always back up your ideas with available data points
    • Ability to deconstruct and analyze mobile games mechanics
    • Get involved in all aspects of game development: UI, UX, game design, logic, performance, etc. 
    • Help fine-tune game balancing, pacing, and feel
    • Benchmark the market to stay on top of new trends
    • Understanding of models and tools to analyze gameplay and user behavior
    • Proficiency in Unity a huge plus
    • Familiarity with Figma or similar visual collaboration software
    • Able to create a playable prototype individually as well as within a team

Profile

    • At least 5 years of professional experience as a game designer on a Live Game
    • Experience working on mobile games and f2p
    • Creative and hacker mindset
    • Good sense of gameplay experience, and special attention to details
    • Communication skills in English, both written and verbal
    • Knowledge of casual games
    • Previous meaningful contribution to at least two scaled Live Games
    • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
    • Accountability, independence, and responsibility when given ownership over your work
    • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
Benefits: competitive salary and other benefits according to the country you reside.

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