Creature Supervisor

1 Month ago • All levels

Job Summary

Job Description

The Creature Supervisor supports the Global Head of Creatures and works closely with department heads in London, part of a senior team involved in character/creature development across the company. They collaborate, advise, and advocate for asset teams in modeling, rigging, texturing, look development, and CFX to create state-of-the-art characters and creatures. Responsibilities include supporting the delivery of high-quality creatures, identifying workflow improvements, collaborating with various asset departments, communicating with the supervision team, and integrating relevant show-specific approaches into Framestore's general workflows. The Supervisor will also offer practical solutions, present cases for standards, track current processes, and investigate how proprietary developments could streamline character and creature work. They will also maintain asset and reference libraries and support crewing and recruitment teams.
Must have:
  • Support delivery of highest quality creatures in film visual effects.
  • Identify key areas where Framestore's creature workflow could be improved.
  • Collaborate and support the various asset departments to produce high level work.

Job Details

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Creature Supervisor supports the Global Head of Creatures and works closely with the heads of department across the film VFX division in London, part of a small senior team that works on all aspects of character/creature development with reach across the company. Our Creature Supervisors collaborate, advise and advocate for all our asset teams across modelling, rigging, texturing, look dev and CFX with a shared goal to craft state of the art living, breathing, sentient characters & creatures that help propel forward the story and vision of our clients.

The Creature Supervisor is expected to unite the talent we have and direct them to achieve better results by defining workflows, offering creative direction, and leading by example, promoting consistency of techniques across shows in an inclusive and united manner.

Key Responsibilities:

  • Support Framestore to deliver the highest quality creatures in film visual effects.

  • Work with the Global Head of Creatures to assess and identify key areas where Framestore's creature workflow could be improved.

  • Collaborate and support the various asset departments, on a creative and technical level, to produce the highest level work efficiently.

  • Collaborate with the Supervision team on shows, communicating current available approaches, potential areas for improvement, and any potential issues they may face.

  • Collaborate and support the various asset departments in maintaining and defining the optimal handover points between them.

  • Work with the Global Head of Creatures to identify and promote the integration of relevant show specific approaches into the catalogue of general Framestore workflows & approaches.

  • Have an overview of the different challenges Framestore film faces in delivering high end creature work. Offer practical ideas and hands-on solutions when needed.

  • Present cases for standards in an attempt to streamline high end character work and digital humans.

  • Track current state of the art processes being deployed and developed around the world.

  • Work with the Heads of CG/Heads of Software, investigate how our proprietary developments could help streamline character and creature work in the future.

  • Work with the Global Head of Creatures to maintain and refine existing asset & reference libraries as they relate to creature work.

  • Support crewing and recruitment teams by being available for interviews and events to promote Framestore's creature work.

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