Creature TD - CFX

6 Months ago • 5 Years +
Animation

Job Description

DNEG Animation seeks a Creature TD - CFX to develop animation and simulation rigs for creatures, digital doubles, vehicles, and props. Responsibilities include finding technical and creative solutions for high-quality rigs and simulations, working with Maya and Houdini, and collaborating with the team. The ideal candidate has at least 5 years of feature film/animation experience, strong visual and artistic skills, and a solid understanding of creature-related technical aspects. Familiarity with pipeline issues in a post-production environment is essential. This role requires strong collaboration and communication skills within a team environment, adapting to production deadlines and learning new techniques.
Good To Have:
  • Programming/scripting skills (Python, Mel)
  • Anatomy, tailoring, grooming, or mechanics interest
  • Houdini Creature FX set-ups and simulation
  • Strong general TD background
  • Linux/Unix operating systems understanding
Must Have:
  • 5+ years' experience in feature films/animation
  • Thorough knowledge of creature specialization
  • Rigging and enveloping in Maya
  • Full working knowledge of Maya and Houdini
  • Strong visual and artistic skills

Add these skills to join the top 1% applicants for this job

maya
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anatomy

Description

Position at DNEG

PLEASE NOTE: We are accepting speculative applications only.

 

We do not currently have openings available for the position of CFX Artist, however, we are accepting speculative applications. 
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.
Creature TDs at Double Negative are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props and the subsequent simulations. You will find technical and creative solutions to develop high quality rigs and simulations according to the needs of the production.

 

Must Have

  • Minimum of 5 years' experience on feature films / Feature Animation
  • Thorough knowledge of an area of creature specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations
  • Full working knowledge of Maya and hands on experience in Houdini.
  • Be comfortable with the more technical aspects of creature work where appropriate
  • Have strong visual and artistic skills
  • Familiarity with pipeline issues and a typical creature heavy post production environment

 

Nice to Have

  • Programming or scripting skills (e.g. Python, Mel), depending on the area of specialisation
  • An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialisation
  • Houdini Creature FX set-ups and simulation
  • A good General TD background
  • Strong understanding of Linux/Unix based operating systems

 

About You

  • Organised, pro-active and a self-starter
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meet production deadlines 
  • A positive, can-do attitude


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

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