Design Visual & User Experience

1 Month ago • All levels • UI/UX Design

About the job

Job Description

Designers at Valve work independently, collaborating with engineers, business leaders, and other designers to create social entertainment experiences. They define features, shape products through functional exploration and design decision-making, following a customer-centric approach across visual communication, usability, writing, and marketing. Responsibilities include defining goals, designing user interfaces and graphics, creating UI across various platforms (desktop, mobile, VR), producing illustrations and animations, planning marketing communications, conducting user studies, creating branding guidelines, analyzing user data, and authoring documentation. The ideal candidate possesses a strong foundation in visual design and a design thinking approach.
Must have:
  • Visual design expertise
  • Design thinking approach
  • UI/UX design skills
  • Collaboration skills
  • Problem-solving abilities
Good to have:
  • Motion design
  • Industrial design
  • Front-end development (CSS, PHP, React)
  • Print production
  • User research experience

Designers at Valve work independently and without management, collaborating with world-class software engineers, business leaders, and designers who are continually creating and releasing social entertainment experiences to players around the globe. Designers help to define the features we design, rather than following a vision that’s been articulated by someone else. We shape products with functional exploration and design decision-making, following a customer-centric approach as we navigate visual communication, usability, writing, and marketing. Designers at Valve contribute in a wide variety of ways.

We may do some or all of these things:

  • define and articulate goals
  • design and publish user interfaces, architectures, layouts, and graphics
  • conceive and evolve ideas from wireframes, mockups and prototypes through to realized products
  • create UI for use across desktop, mobile, handheld & VR
  • imagine and execute illustrations, iconography, animations and photography for our own designs
  • plan, design, and write communications and marketing about new features and products
  • devise and implement user studies
  • create branding and define use guidelines
  • collect and analyze user data to inform our priorities
  • author documentation to support our game partners

We help define products with these kinds of tools & deliverables:

  • pixel perfect mock ups in Figma, Photoshop, InDesign
  • front-end development in CSS, PHP, React, etc
  • print production and setup
  • Production-ready illustrations, animations, graphics & marketing imagery

Design is a broad field; we see it as a framework within which to solve problems. Those of us who identify as Designers at Valve come from a variety of backgrounds with previous job titles: from motion designers to industrial designers, ux designers to graphic & communication designers. What we all have in common is a shared foundation in Visual Design. If you approach your work through a design thinking lens, and are an expert in your field, we want to hear from you.

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About The Company

Where imagination meets innovation, delivering limitless gaming experiences.

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Bellevue, Washington, United States (On-Site)

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