Destiny Weapons Designer (Senior to Staff)

3 Months ago • 1-2 Years • Game Design • $125,000 PA - $180,000 PA

Job Summary

Job Description

Bungie seeks a highly technical and creative Weapons Designer (Senior to Staff level) for Destiny 2. Responsibilities include refining player sandbox design principles, setting direction for weapons systems, building compelling gameplay experiences, collaborating with cross-functional teams (art, engineering, animation, audio), and ensuring a holistic player experience. The role demands strong player empathy, understanding of game mechanics, and a passion for collaborative game development. Candidates should have experience in a similar role on a shipped, high-quality combat-focused game, exceptional communication skills, and the ability to manage ambiguity. Staff-level candidates need advanced game engine understanding, online play experience, autonomous operation, and people management experience.
Must have:
  • Gameplay Systems Design experience
  • High-quality combat game experience
  • Strong communication & collaboration skills
  • Player empathy & understanding of game mechanics
  • Ability to handle ambiguity
  • Portfolio demonstrating great action gameplay
Good to have:
  • Animation experience
  • People management experience
  • Experience hiring and mentoring designers
Perks:
  • Competitive salary
  • Discretionary bonus
  • Comprehensive healthcare
  • 401k matching
  • Flexible time off
  • Paid parental leave

Job Details

Bungie is seeking a highly technical, creative, and team-oriented Weapons Designer who is excited to make Destiny weapons the best they can be.

Do you love the challenge of designing great gameplay? Are you excited to do the hard work of creating understanding across a large team to what you are trying to achieve, and take them along for the journey through development? Do you obsess over core game feel like camera FOV/shake changes, controller rumble values, and other behind the scenes tuning knobs? Are you a game designer looking to work on AAA games with talented and passionate people in a team environment? If so, we have the job for you! Bungie is looking for a passionate and creative Weapons Designer for Destiny 2!

As a Designer on the Destiny 2 Weapons and Accessories team, you will work closely with the Design Team to craft robust weapons systems, exotic weapons, and seasonal weapons releases. You will collaborate with weapons team members from other disciplines, including art, test, engineering and animation to drive a holistic gameplay experience. You will also contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Refine and drive the player sandbox design principles to improve Destiny’s weapons sandbox.
  • Help set the direction for extensible weapons systems and future weapons team work.
  • Help build compelling second-to-second gameplay experiences.
  • Collaboratively plan, design, and balance top notch weapons gameplay
  • Work with audio, effects, software engineering and animation developers to make in-game weapons features clear to players.
  • Exercise strong player empathy to put yourself in the shoes of players with various competencies, desires, and skill levels.

REQUIRED SKILLS

  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high quality, combat-focused game
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity.
  • Intuitive understanding of how second-to-second action games work and why people play them.
  • Strong understanding of in-game rewards and what makes them valuable.
  • Portfolio demonstrating the drive to make great feeling action gameplay.
  • Passion for collaboration with designers, artists, programmers, musicians, testers, and producers to achieve a common goal.
  • Dedication to contributing to a positive work environment.
  • Ability to take direction and execute on goals.
  • Unrelenting self-motivation and initiative
  • Outstanding oral and written communication skills
  • Excellent organizational and prioritization skills

For Staff level candidates, in addition to the above Required Skills, we are targeting:

  • Advanced understanding of game engines, technology, and the game development process
  • Experience with many modes of online play
  • Ability to operate autonomously while holding a creative vision.

NICE-TO-HAVE SKILLS

  • Experience in Animation; able to talk anticipation, follow through, character and timing.

For Staff level candidates, in addition to the above Nice-to-Have Skills, we are targeting:

  • People management experience
  • Experience hiring, training, mentoring, and managing peer and junior designers.
Listed below are the two base pay ranges associated with this role at multiple levels. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: to see all the perks that come with joining Bungie.
Bellevue Pay Range I
$125,000$150,000 USD
Bellevue Pay Range II
$151,000$180,000 USD
 

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state will need to establish residency in an approved state within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

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