DevOps Build Engineer | Ingénieur de contrôle de version DevOps

1 Week ago • 2 Years +

About the job

SummaryBy Outscal

Must have:
  • 2+ years industry experience
  • Jenkins knowledge
  • Scripting (Ruby, Groovy, Python)
  • Shell automation (Linux/Windows)
  • Source control (Perforce, Git, SVN)
  • English communication skills
  • Teamwork & responsibility
  • Experimentation & iteration
  • Software design & problem-solving
Good to have:
  • Ansible experience
  • C#/C++ build automation (msbuild, cmake)
  • Full-stack development
  • Shipped a project as a Build Engineer
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(Version française ci-dessous)

DevOps Build Engineer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Build Engineer to join the DevOps team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

• Design, Develop and maintain robust new builds for each platform
• Monitor and improve on automated builds systems and continuous integration
• Work with IT to monitor and scale our build servers
• Create and maintain documentation of the build/release process
• Assist release manager during a patch release
• Provide support for other team members

Requirements

• Minimum 2 years industry experience
• Good knowledge of Jenkins
• Good knowledge of scripting languages like Ruby or Groovy or Python
Good knowledge of shell automation using shell/bash/cmd on Linux and/or Windows
• Familiarity with source control management systems (i.e. Perforce, Git, SVN, etc.)
• Good communication skills in spoken and written English
• You are a team player and willing to take responsibility
• You are willing to experiment and iterate over a specific feature
• Excellent software design and problem-solving skills

Nice to have:

• Experience with Ansible
• Experience with automating C#/C++ builds (msbuild, cmake, etc.)
• Experience with full-stack development
• Shipped a project as a Build Engineer

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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Ingénieur de contrôle de version DevOps

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un Ingénieur de contrôle de version DevOps qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.

Responsabilités

• Concevoir, développer et maintenir de nouvelles versions robustes pour chaque  plateforme
• Superviser et améliorer les systèmes automatisés de gestion de version, ainsi que l’intégration continue
• Travailler avec les TI pour superviser et gérer l’évolution de nos serveurs de version
• Produire et tenir à jour la documentation entourant les processus de création et de publication de versions
• Assister le responsable de publication durant la publication d’un correctif
• Offrir du soutien aux autres membres de l’équipe

Profil recherché

● Au moins deux ans d’expérience dans l’industrie
● Bonne connaissance de Jenkins
● Bonne connaissance de langages de programmation comme Ruby, Groovy ou Python
● Bonne connaissance de l’automatisation de l’interpréteur de commandes (shell) à l’aide de shell/bash/cmd sur Linux ou Windows
● Familiarité avec les systèmes de gestion de contrôle des sources (Perforce, Git, SVN, etc.)
● Bonnes compétences orales et écrites en anglais
● Passion du travail en équipe et volonté d’assumer ses responsabilités
● Volonté d’expérimenter et de bâtir à partir d’une fonction spécifique
● Excellentes compétences de conception logicielle et de résolution de problème


Compétences appréciées

● Expérience avec Ansible
● Expérience avec l’automatisation de versions en C# et C++ (msbuild, cmake, etc.)
● Expérience de développement full-stack
● Avoir livré un projet comme ingénieur de contrôle de version

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Catalonia, Spain (On-Site)

County Dublin, Ireland (On-Site)

Flanders, Belgium (On-Site)

Masovian Voivodeship, Poland (On-Site)

England, United Kingdom (On-Site)

County Dublin, Ireland (On-Site)

County Dublin, Ireland (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Masovian Voivodeship, Poland (On-Site)

England, United Kingdom (On-Site)

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