Dialogue Engineer

8 Months ago • 8 Years +
Sound Design

Job Description

Creative Assembly seeks a Dialogue Engineer for a 6-month contract to work on their next Total War title. Responsibilities include owning dialogue production and delivery for characters and groups; casting and directing actors; recording, editing, and implementing dialogue in-game using Wwise; liaising with QA and Development Managers; carrying out voice design; collaborating with scriptwriters and designers; fixing bugs; and evaluating and improving dialogue. The role requires on-site attendance for recording sessions and experience shipping at least one AA or AAA project as part of a game audio team.
Good To Have:
  • HND in Sound Engineering or above
  • Acting coaching/voice direction experience
  • Experience with proprietary game development tools
  • Creature voice design or sound design experience
  • Familiarity with Total War brand
Must Have:
  • Shipped at least 1 AA/AAA game audio project
  • Expert dialogue recording and editing skills
  • Proficient with Reaper or equivalent DAW
  • Excellent communication and organizational skills
  • Team player and ability to work independently
  • Passion for audio in video games
Perks:
  • Work from Anywhere (temporary)
  • Enhanced holiday allowance
  • Maternity/Paternity benefits
  • Flexible core hours
  • Relocation package
  • Private medical and dental insurance
  • Life insurance
  • Wellbeing support

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Description

We have an excellent opportunity for a passionate game developer to join our Total War team as a Dialogue Engineer for a fixed term contract of 6 months.  
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the audio team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before.

This role would require on-site attendance for recording sessions on a regular basis.
 
Key Responsibilities   
As part of our wider and experienced dialogue engineering team, you will work with a wide range of developers to deliver a AAA dialogue experience in line with the styling and feedback set out by the Audio Director. 
 
On a day-to-day basis you will:  
  • Take ownership of the production and delivery of Dialogue for both individual characters and group assets.  
  • Cast and audition actors, directing the performance in line with a brief, recording and editing the final content and then implementing and mixing dialogue in-game using Wwise (and our in-house tools), to commercial standards for non-linear and linear usage.  
  • Liaise with our internal quality assurance team and Development Managers to ensure dialogue testing is adequately covered.  
  • Carry out voice design work using plug ins and specific recording techniques for non-humanoid characters.   
  • Work with script writers and designers to ensure a rich dialogue experience which is both varied and believable.  
  • Fix bugs.  
  • Look to continually evaluate and improve the dialogue experience by keeping abreast of current successful titles and trends in dialogue production and implementation.  
Knowledge, Skill and Experience   
  
Essential 
  • Must have shipped at least 1 AA or AAA project as part of a game audio team.  
  • Proven experience working with actors  
  • Expert dialogue recording and editorial skills  
  • Ability to record, track-lay and mix dialogue to picture to commercial standards  
  • Use Reaper or equivalent DAW to advanced level  
  • Proficient with industry standard Plugins, i.e. Fabfilter, Izotope RX  
  • Excellent communication and organisational skills  
  • Able to review work and present detailed and constructive feedback  
  • Able to multi-task, assisting the planning and scheduling of dialogue production efforts while remaining quality focused and adhering to deadlines  
  • Able to work as a team player and under own initiative  
  • A keen interest in and a passion for audio in video games  
Desirable
  • HND in Sound Engineering (or above)  
  • Acting coaching/voice direction experience   
  • Experience with proprietary games development tools  
  • Experience with creature voice design work or sound design experience  
  • Knowledge and familiarity of Total War brand 

About Creative Assembly

Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
 
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
 
We are located in Horsham, UK in Newcastle, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:

  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.
  • Hybrid working

We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
 
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.

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