At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.
Now, we’re looking for new team members to help us craft the next Battlefield.
We are looking for an experienced Director of Product Development, passionate about both process and gaming, with in-depth knowledge of game development, acquired by having led and managed the delivery of AAA game franchises in the FPS genre, including Live and Community management. This includes an understanding of the Game Development Framework to inspire and motivate the team, providing assurance during challenging periods.
You will report to the Studio Production Director for the studio, and create credible plans for game development, with an emphasis on what good looks like, while understanding the iterative nature of creative processes, and how to foster change. You will be accountable for efficient development of projects to meet delivery of budget, time and quality with healthy teams.
You have many conflict resolution tools in your tool belt. You are comfortable talking across all levels of an organization, you always know the status of your project, and you can visualize that status for any audience. You know how to build healthy, high functioning relationships with partners both within and external to the studio. You are a force multiplier for the team.
We are considering on-site and hybrid working options.
What You'll Do
You will increase collaboration across multiple teams, studios, and time zones across continents, while resolving complex issues and building systems to circumvent them in the future. You will become a productivity master, unlocking these teams' potential to achieve operational targets.
You will focus on publishing project roadmaps/milestones and supporting an execution plan.
You will partner and review project planning and execution with Product, Production Directors, and Craft Leads, with accountability for being on budget.
You will build relationships and influence within and outside the studio and project.
You will lead the way towards creating and promoting best practices.
You will develop project KPIs that track project quality, delivery, risks, and financial status.
You will coach teams on process, including selecting the most suitable processes and most valuable metrics, communicating plans, challenges, and tracking to the team.
You will conduct project risk assessment, risk & mitigation tracking, driving project leadership teams to prioritized decisions and resolutions.
You will guide OKRs to deliver long-term strategy within our operational model.
You will manage the project’s resource management plan including the balance of staffing decisions across teams.
You will establish model behaviors that support EA’s standards.
What We Are Looking For
10+ years of senior level operations and leadership experience. This includes experience managing large teams at scale, with experience shipping and overseeing successful product development from start to final delivery, on multiple occasions.
10+ years of expertise in the games industry that includes multiple product cycles and some variety in console/PC strategy and Live Service.
5+ years of leading within a AAA game development organization with financial insight and P&L mindset.
5+ years of influencing a team through change management, including partner and team management, risk assessments, including failures.
5+ years of experience that includes long range operational strategies to support the product strategy including applying future technologies, organizational effectiveness, strategic staffing, and managing distributed workforce.
Ability to travel both domestically and internationally to engage with partner studios.
You are influence-oriented, and excel at collaborating with other leaders and guiding the collective group to the best action, decision, or result.
Principal Working Relationships
Senior franchise leaders, General Managers and development leads of Studios, Craft leadership, Quality Assurance and Customer Support leadership, operations and offices for product release coordination.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $193,600 - $271,700 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement.