Embedded Engineer, Display (NTD)

10 Months ago • 2 Years + • Graphics Engineer • Localization • Research & Development

Job Summary

Job Description

Embedded Engineer for display systems, C/C++ expertise, multi-threading, bug triaging, onsite in Redmond, WA.
Must have:
  • C/C++ Embedded
  • Multi-threaded Apps
  • Software Debugging
  • Display Systems
Good to have:
  • Modern C++
  • Software Design
  • Problem Solving
  • Test Software
Perks:
  • Medical Insurance
  • Employee Assistance

Job Details

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda, and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and research North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

We are looking for a Software Engineer to join our Display team. In this role, you will be collaborating with SW and HW architects, designers, and validation engineers to help develop software for display systems and prototype/investigative new technologies.

DESCRIPTION OF DUTIES:

  • Develop production embedded software for display subsystems.

  • Develop display subsystem test software.

  • Implement robust embedded software using modern C++ constructs.

  • Help triage and investigate bug reports.

SUMMARY OF REQUIREMENTS:

  • 2+ years of experience.

  • Excellent software development and debugging skills in C and C++ embedded development.

  • Excellent software design, problem solving, and debugging skills.

  • Experience in developing and debugging of multi-process and multi-threaded applications.

  • Good verbal and written communication skills.

  • Degree in Computer Science, Electrical Engineering, or a related field.

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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