Embedded QA Tester, Armature Studio

9 Hours ago • 2-5 Years
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About the job

SummaryBy Outscal

Armature Studio seeks an Embedded QA Tester with 2+ years of experience to test VR games and apps. Must-have skills include bug tracking software, software test cycle, attention to detail, and team communication. Experience with VR applications and Agile development is a plus.

Armature, in partnership with Meta's Reality Labs organization, is seeking an Embedded Quality Assurance Tester. As an EQA Tester, you will be responsible for executing daily manual testing tasks to ensure the quality and reliability of our game. You will work closely with our developers to maintain high quality standards and collaborate with the EQA Lead to identify, document, and report any defects found in the product.

Embedded QA Tester, Armature Studio Responsibilities

  • Utilize a VR headset to test and evaluate apps/games for extended periods (5-7 hours/day), identifying defects and quality concerns that impact user experience.

  • Create clear and detailed reports for the projects as applicable.

  • Install, setup, and maintain VR hardware and equipment.

  • Promptly bring serious defects to the attention of the stakeholders.

  • Help review and analyze any necessary software, devices and hardware needed.

  • Attend and participate in stand up development and related meetings.They’re expected to take notes and relay any information to the appropriate stakeholders to ensure all information is passed along properly.

  • Coordinate tasks with other departments - coordinate additional testing requests and questions with stakeholders, ensuring that all information is being communicated and that tasks are handled within the current workload.

  • Collect, analyze, and present various key metrics when needed by engineering or other developers.

  • Proactively find problems or make suggestions.

  • Provide detailed positive and constructive feedback to the manager of your team as to the performance of other members on the team. You take part in helping to make the team better.

  • Operate in varying degrees of ambiguity, responding quickly to shifts in priorities and needs.

  • Assist with game demos to ensure smooth product presentation to stakeholders.

  • Perform duties that are not necessarily defined within the role. As a smaller studio, there are many jobs and duties that are not defined or assigned to a single person. These duties often overlap with regular duties, and it is imperative to be able to help where applicable.

  • Learning new technologies and investing in your skills on your own.

Minimum Qualifications

  • 2+ years of professional QA game experience or related.

  • Experience with bug tracking software such as JIRA.

  • Proven understanding of the software test cycle process.

  • Experience with attention to detail and communicating with teams.

  • Experience multitasking and prioritization with little to no guidance.

  • Experience working in a team environment.

Preferred Qualifications

  • Gaming experience with VR applications.

  • Interest in working with Video Games.

  • Involvement with a shipped game or app on console/PC/mobile

  • Experience in Zephyr Scale, TestRail, or equivalent.

  • Experience testing in an Agile Development environment

  • Experience installing, setting up, using, and troubleshooting VR hardware.

  • Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$20.67/hour to $70,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

$70.0K - $70.0K/yr (Outscal est.)
$70.0K/yr avg.
Austin, Texas, United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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