Engine Programmer

2 Months ago • All levels • Game Programmer

Job Summary

Job Description

As an Engine Programmer Generalist at Cloud Imperium Games, you'll be a key member of the Core Engine Team, working on central systems like thread managers, spatial culling, entity component schedulers, and more. Daily tasks include adding features, optimizing existing systems, debugging, and collaborating with the team and architect to identify areas for improvement. You'll contribute to performance and memory optimization, analyze and improve code written by other teams, and help build the "Best Damn Space Sim Ever". This role demands excellent C++ skills, strong algorithmic understanding, problem-solving abilities, and knowledge of low-level constructs like memory management and multithreading.
Must have:
  • Excellent C++ knowledge
  • Strong algorithmic understanding
  • Exceptional problem-solving skills
  • Low-level construct knowledge (memory management, multithreading)
  • Solid linear algebra knowledge

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As an Engine Programmer in the Core Engine Team you will work at the heart of Star Citizen.  

 

The team owns various central systems, like: 

  • Thread Managers 

  • Spatial Culling Systems 

  • Entity Component Scheduler 

  • Code Build Systems 

  • Memory Management 

  • Profiling Infrastructure 

  • Part of the next generation Renderer 

  • And some more 

 

In the role of generalist, you would be tasked with various improvements of those systems to help us to reach the desired quality in terms of performance and memory consumption. 

 

Additionally, based on the need, you could be tasked to analyse code written by other teams and suggest improvements, or sometimes just improve it yourself. 

 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.  

 

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. 

 

For more information about life at Cloud Imperium Games, check this out https://www.youtube.com/watch?v=rH59z29Odfo 

 

What does an Engine Programmer Generalist at Cloud Imperium Games do? In short, on daily basis you will:  

  • Add requested features to systems owned by the Core Engine Team 

  • Improve and optimize existing core systems 

  • Work on bugs related to the Core Engine owned systems 

  • Work with the Core Engine Team and the Code Engine Architect to find places in the code base to optimize and future improve. 

 

What do we expect from our Engine Programmer Generalist?  

  • Very good knowledge of C++. 

  • Very good algorithmic understanding. 

  • Very good problem-solving skills. 

  • Good knowledge of low-level constructs, like memory management or multithreading code, with the ability to learn those if in doubt. 

  • Self-Motivation to push the technology quality of the core systems. 

  • Solid knowledge of linear algebra. 
     

Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
 

Fraud Statement We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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