Engineer, SDET (NTD)

3 Months ago • 3-5 Years • Quality Assurance • $115,152 PA - $172,728 PA

About the job

Job Description

Nintendo seeks an SDET with 3+ years experience in C/C++ and Python/C#. Must have knowledge of software testing methodologies and experience with Git. Responsibilities include converting manual tests to automated tests, developing test frameworks, and debugging code.
Must have:
  • C/C++ experience
  • Python/C# experience
  • Software testing
  • Git experience
Good to have:
  • Embedded software
  • Application design
  • System software
  • Real-time platforms
Perks:
  • Performance bonus
  • Comprehensive benefits

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Convert manual tests in various domain areas to CI automated tests

  • Use automation frameworks both API and UI based in automation effort.

  • Develop, maintain, and improve tests for Nintendo's systems

  • Work with DevOps on any CI automatic test issues

  • This is a development role with automated test creation and infrastructure

  • Debugs code effectively within primary area

  • Responsible for triage of emerging bug reports, feature requests, and support inquiries

  • Implements functional requirements, use-case scenarios, design goals, and architecture for assigned development tasks

  • Defines the use-case scenarios, architecture, design goals, and functional requirements in a collaborative way with other members of the team

  • Create Test Plans to determine strategy, test coverage, and required tooling to ensure high product quality

  • Designs, implements, and executes Automation Frameworks, Tools, and Tests for complex systems

  • Develops automation systems using and targeting various technology domains with respect to hardware and software modules

  • Drives finding root cause and resolution of defects

  • Implements established development workflow and systems and provides feedback

  • Establish the test workflow and implement it with DevOps’ assistance

  • Performs test passes as necessary to meet deadlines

  • Manages a potentially large and complex set of product vectors for testing

  • Scopes and defines test specifications

  • Manages manual test cases and oversee/perform their execution for a module

  • Responsible for generating reports on test runs and reporting to team leadership

  • Performs post-mortems for product releases

  • Resolves dependency issues blocking team productivity

  • Identifies areas to improve throughput by automating manual test processes

  • Implement build and test jobs requested by developers and testers

  • Effectively and proactively documents work

  • Produces documentation used in manufacturing with a high degree of precision to avoid costly mistakes in manufactured goods

  • Collaborates with peer groups and other teams across Nintendo

  • May assist with on-boarding new hires and/or participating in the hiring process

  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS

  • 3+ years related experience

  • Knowledge of large-scale software development techniques

  • Knowledge of embedded software/hardware design, application software design or emerging technologies

  • Knowledge of application software design and emerging technologies

  • Knowledge of system software design and emerging technologies

  • Knowledge of software testing methodologies

  • Knowledge of real-time interactive platform technologies and industry-related trends

  • Valid passport may be required

  • Developer knowledge of various computer domains: graphics, audio, networking

  • 3+ years of experience working with C/C++

  • 3+ years of experience working with Python or C#

  • Knowledge of software testing methodologies and software quality assurance processes

  • Experience with git version control system

  • Building and running software in both Windows and Linux environments

  • BS in engineering or related field

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $115,152 - $172,728 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

View Full Job Description
$115.2K - $172.7K/yr (Outscal est.)
$143.9K/yr avg.
Redmond, Washington, United States

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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