Environment Artist

57 Minutes ago • 5-7 Years

Job Summary

Job Description

Environment Artists at Embark create the physical spaces for players, requiring versatile skills and close collaboration. They work with modeling, texturing, shaders, and lighting, adapting to new tools and workflows, with many tasks moving towards proceduralism and automation. Responsibilities include props placement, terrain sculpting, 3D modeling, texturing, and working with photogrammetry. The role also involves creating moodboards, attending photogrammetry trips, providing feedback through playtests, creating content production plans, and collaborating with external partners. This requires a deep understanding of the technical aspects of the game, memory, and performance, and the ability to deliver according to agreed time and budget constraints.
Must have:
  • Excellent visual skillset and deep artistic understanding and knowledge
  • Minimum 5-7 years of relevant professional experience within the game industry
  • A portfolio that showcases realistic game art
  • Great understanding of the technical aspects of the game, memory and performance
  • Great communication and collaboration skills

Job Details

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. 

At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of  modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued.

Example of responsibilities

  • Props placement, terrain sculpting, and creation of natural biome content

  • 3D modelling, texturing and shader work

  • Create moodboard and collect reference material to reach the direction presented by directors

  • Work with photogrammetry and attend photogrammetry reference trips

  • Play the game, participate in playtests and provide feedback

  • Create plans for content production and workflows

  • Work with and review content from relevant external partners

We would love if you have

  • Excellent visual skillset and deep artistic understanding and knowledge

  • Minimum 5-7 years of relevant professional experience within the game industry

  • A portfolio that showcases realistic game art

  • Great understanding of the technical aspects of the game, memory and performance

  • Follow directions and deliver to quality from a visual, gameplay and technical perspective

  • Great communication and collaboration skills

  • Great understanding of the the gameplay experience of the game

  • Ability to deliver according to agreed time and budget constraints

  • Estimate tasks and time, update plans, and deliver content to quality according to directions

  • Be a role model, culture carrier and spokesperson for Embark

For this role we are only considering candidates already residing in Sweden.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!


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About The Company

Embark Studios was founded in November 2018 by a group of Swedish game industry veterans. Today Embark Studios has more than 300 game-makers applying breakthrough technologies to reimagine how games are made and what they can become. In 2023 Embark released THE FINALS®, our first game, We have another two experiences in production — the PvPVe survival action shooter ARC Raiders® and the creative platform wim®.

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