Environment Artist

1 Month ago • All levels

Job Summary

Job Description

As a Contract Environment Artist, you will be responsible for creating game worlds by modeling and sculpting assets, authoring textures and materials, and taking in-editor designs to a photorealistic level. This involves creating both organic and hard-surface assets, optimizing textures and geometry, creating modular kits, and building out spaces with modular assets. You will collaborate with other production teams and maintain performance requirements for levels, ensuring on-time milestone delivery and a consistent style under the direction of the Art Director and Lead Environment Artist.
Must have:
  • Create assets using a style guide or concept art.
  • Take assets through the full modeling/texturing production pipeline.
  • Proficient in texture creation with Photoshop, Substance Designer/Painter.
  • Knowledge of sculpting with ZBrush.
Good to have:
  • Knowledge of Maya with baking high-poly models to low-poly models workflow.
  • Experience using at least one industry-leading level editor.
  • Houdini knowledge is a plus.
  • Strong traditional painting skills.

Job Details

CONTRACT ROLE

Insomniac is looking for an Environment Artist. In this role, the Environment Artist will be responsible for creating game worlds by modeling/sculpting assets from high res to in game, authoring textures and materials, and taking in-editor design roughs to a photorealistic level of completion while still respecting composition and layout.

 

Essential Functions and Responsibilities

  • Creates organic and hard-surface assets from a style guide, with or without concept art.
  • Takes assets through the full modeling/texturing production pipeline.
  • Sculpts, high poly, low poly, High poly to low poly bakes
  • Optimizes textures and geometry; creates LODs
  • Creates modular kits
  • PBR Material assignment and texture creation
  • Completely builds out and set dresses spaces with modular assets in-editor within scope of the project’s metrics.
  • Uses a combination of assets using 1:1 bakes and trim/tileable workflows as needed
  • Works independently and actively communicates with other production teams as needed (Design, VFX, Audio etc.)
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances).
  • Scopes levels for on-time milestone delivery.
  • Maintains consistent style under the direction of the Art Director and Lead Environment Artist.
  • Other duties may be assigned.

 

Computer Skills

  • Knowledge of Maya and with baking of high-poly models to low-poly models workflow.
  • Proficient in texture creation with Photoshop, Substance Designer/Painter, or equivalent.
  • Knowledge of sculpting with ZBrush.
  • Experience using at least one industry-leading level editor and source control with Perforce or the equivalent.
  • Houdini knowledge is a plus.

 

Other Skills

  • Proficient foundations skills, including composition, design, and color theory.
  • Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized.
  • Ability to meet deadlines under tight schedules.
  • Willingness to receive direction and work closely with a team.
  • Understanding of basic game design and passionate about gaming a plus.

 

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