ENVIRONMENT ARTIST [BEYOND GOOD AND EVIL 2] (F/M/D)

53 Minutes ago • 3 Years + • 3D Art

About the job

Summary

The Environment Artist at Ubisoft Mainz will create high-quality game environments for Beyond Good and Evil 2 using their in-house Voyager engine. Responsibilities include asset creation, scene development, collaboration with technical artists and level designers, asset optimization for performance, and meeting project deadlines. The ideal candidate will possess strong modeling skills (Blender, Maya, 3DSMax, Zbrush, Mudbox), a keen eye for composition and storytelling, and experience in creating mood and atmosphere through lighting and composition. The role involves daily cooperation with other Ubisoft teams in Europe.
Must have:
  • 3+ years game industry experience
  • Excellent modeling skills
  • Strong composition and storytelling abilities
  • Proficient in 3D modeling packages and texturing
  • Asset optimization skills
  • Autonomous and timely delivery
Good to have:
  • Substance Designer/Painter knowledge
  • Digital sculpting skills
  • Outsourcing experience
Perks:
  • Relocation Support
  • Ubisoft Blue Byte Academy
  • Discounted Games
  • Monthly Mobility Budget
  • Childcare Support
  • Self-study & Training Hours
  • Company Pension Scheme
  • Gym Subsidy
  • Hybrid Work Model
  • 26 Days Paid Vacation
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Environment Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 744000031697765

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

The Environment Artist is responsible for creating exceptional high quality game environments within Voyager, the in-house engine we use for Beyond Good and Evil 2.

What you will do:

  • Creation of high quality assets and scenes
  • Close collaboration with Technical Artists and Technical Level Designers to develop an exceptional player experience.
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Daily cooperation with other Ubisoft teams in Europe
  • Scene management, asset integration and performance optimization

Qualifications

What you bring:

  • A minimum of 3 years’ experience in the games industry
  • Very good modelling skills (Blender, Maya, 3DSMax, Zbrush, Mudbox)
  • A keen eye for composition, proportion, and sense of scale
  • Strong ability to tell stories through level art and propping scenes
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
  • Ability to optimize the game world to meet performance requirements
  • Being used to work on tasks autonomously and to deliver results on time
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Ability to accept feedback and adapt to change
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Would be a plus:

  • Knowledge of Substance Designer / Painter
  • Digital sculpting skills
  • Experience with outsourcing

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check 

*Please note that due to the holiday season, we anticipate responding to applications not earlier then January 7th. We appreciate your patience and wish you a joyful holiday season!

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