Environment Artist (UGC)

1 Month ago • All levels • Technical Art

Job Summary

Job Description

As an Environment Artist focused on User Generated Content (UGC), you'll design and build high-quality game environments from concept to polished visuals, ensuring alignment with artistic and gameplay visions. Collaborate with designers, programmers, and other artists to integrate visual storytelling with gameplay. Iterate on level art based on feedback, balancing aesthetics with performance. Leverage player-facing creation tools and game engines to empower user creativity. Stay updated on industry trends and solve technical challenges to maintain smooth level performance. The role requires proficiency in environment art principles, game engine experience (Unreal Engine 5 preferred), modeling software (3DS Max, Maya, Blender), texturing, shading, and asset optimization. Strong communication and collaboration skills are essential.
Must have:
  • High-quality environment creation
  • Collaboration with multidisciplinary teams
  • Unreal Engine 5 & modeling software proficiency
  • Texturing, shading, asset optimization
  • Strong communication skills
Good to have:
  • Procedural asset creation experience
  • Familiarity with player-facing creation tools
  • Scripting or blueprint system knowledge
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 3 bank holidays
  • Private Medical Insurance
  • Healthcare Cash Plan
  • Cycle2Work Scheme
  • Electric Car Charging

Job Details

As a Environment Artist focused on User Generated Content (UGC), you will play a pivotal role in creating visually stunning and hight quality arcs, environments and open world encounters. Your work will involve a mix of artistic flair and technical skill, leveraging player-facing creation tools to craft immersive and memorable game worlds. A portfolio demonstrating your expertise in environmental art and level composition is essential for this role.

Department
Art
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Onsite
Reporting To
Kelvin Janson

Key Responsibilities

  • Environment Creation: Design and build high-quality game environments, from concept to polished visuals, while ensuring they align with the artistic and gameplay vision.
  • Collaboration: Partner with content designers, programmers, and other artists to seamlessly integrate visual storytelling with gameplay functionality.
  • Iteration: Apply feedback from leads and directors to refine and optimize level art, balancing aesthetic quality with performance considerations.
  • Tool Utilization: Leverage player-facing creation tools and game engines to craft environments that empower and inspire user creativity.
  • Trend Analysis: Stay informed about industry trends, tools, and techniques to elevate the visual quality and player experience of UGC content.
  • Problem Solving: Address technical challenges related to environment art, ensuring that all levels run smoothly and meet performance benchmarks.

Requirements

  • Portfolio: A strong portfolio showcasing your ability to create engaging and visually striking environments, preferably including examples developed in game engines or through UGC tools.
  • Artistic Skills: Proficiency in environment art principles, including composition, lighting, and color theory.
  • Game Engine and Modelling Experience: Familiarity with Unreal Engine 5 and modelling software such as 3DS Max, Maya and Blender.
  • Technical Proficiency: Knowledge of texturing, shading, and optimizing assets for performance. Familiarity with scripting or blueprint systems is advantageous.
  • Adaptability: Experience collaborating in multidisciplinary teams and adjusting to evolving creative directions.
  • Communication: Strong written and verbal communication skills in English, with the ability to articulate and discuss artistic and technical concepts.
  • Industry Experience: Prior games industry experience is highly valued but not mandatory with an exceptional portfolio and demonstrable skills.
Bonus Skills
  • Experience with procedural asset creation tools (e.g., Substance Designer, Houdini).
  • Familiarity with player-facing creation tools or modding communities.
  • Passion for empowering players through UGC tools and content.

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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