Experienced Animator (Project Baxter)

3 Months ago • 1 Years + • Animation

Job Summary

Job Description

Starbreeze seeks an experienced animator for Project Baxter, a cooperative D&D-inspired game in Unreal Engine 5. Responsibilities include creating high-quality keyframe and motion capture animations for human and creature characters, implementing work in Unreal Engine, collaborating with other teams, and proposing innovative gameplay ideas. The role requires experience on at least one AA+ game, proficiency in Maya, and excellent communication skills. The position is hybrid, requiring office presence on Tuesdays, Wednesdays, and Thursdays in Stockholm.
Must have:
  • AA+ game animation experience
  • Keyframe & motion capture animation
  • Maya & Unreal Engine experience
  • Excellent communication skills
Good to have:
  • MotionBuilder experience
  • MoCap technology expertise
  • Unreal Engine 4/5 experience
  • State machines and motion trees knowledge
Perks:
  • Competitive salary & annual reviews
  • Occupational pension & referral bonuses
  • Private medical insurance & wellness benefit
  • 30 days paid vacation
  • Office massages & D&D club

Job Details

We are hiring an Experienced Animator to join our Project Baxter team. You will be responsible for developing high quality keyframe and motion capture gameplay animations with a focus on characters, both human and creature. You will play a crucial role in tying together gameplay, narrative and character performance.

As an Experienced member of our team, you will be primarily focused on task execution under minimal guidance and be able to adapt to meet different and changing situations. You will be able to take initiative and have a drive to take on more extensive responsibilities and support cross-discipline, as well as, on occasion, lead the work of small/feature teams.

Project Baxter is a cooperative urban crawl through a reactive Dungeons & Dragons®-world, inspired by our love of tabletop RPGs and utilizing procedural tools to enhance emergent gameplay in an endlessly replayable setting. Project Baxter is currently in development in Unreal Engine 5 and is set to launch on all major platforms in 2026.

Please note that this role must be based in Stockholm with Tuesday, Wednesday and Thursday as set office days.


Responsibilities:

  • Create high quality keyframe and motion capture gameplay character animation for both humans and creatures, following the direction of our Animation Director and the project’s Lead Animator;

  • Implement and test your own work in Unreal Engine;

  • Collaborate with other crafts, including Design, Tech and Production, to proactively solve any potential animation related issues to deliver features on time;

  • Promote engaging new gameplay or presentation ideas through previs and/or prototyping, that spark discussions and help in the decision making process;

  • Estimate the time required to carry out your own tasks and manage time to meet deadlines;

  • Carry out all other related tasks.


Requirements:

  • Experience working as an Animator on at least 1 full AA+ game;

  • Experience creating third person keyframe and motion capture gameplay animation for a AA+ title, with a focus on characters and creatures;

  • Excellent understanding of animation principles;

  • Experience with Maya;

  • Experience implementing and testing your own work in engine;

  • Excellent written, verbal and visual communication skills;

  • Excellent problem-solving skills with an emphasis on proactivity.


Desirables:

  • Experience across all stages of the game development cycle, from pre-production to post-launch;

  • Experience with MotionBuilder;

  • MoCap technology and process experience;

  • Practical knowledge of state machines and motion trees and a passion for cutting-edge animation technology;

  • Experience working with Unreal Engine 4 and/or 5.


Interview process:

  1. 30-minute introductory video call with a member of our Talent Acquisition team

  2. 60-minute video call with our Studio Animation Director and Technical Animator

  3. If necessary, short animation test with a provided rig

  4. 60-minute onsite interview (for those that are local) or video call with our Lead Animator and a Senior Game Designer


About Starbreeze

At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


What more do we offer?

  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.

  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.

  • Unique perks such as free monthly office massages, weekly D&D club and other fun activities!


Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.


Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.


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About The Company

Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, London, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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