Expert Character Artist

1 Month ago • 5 Years + • Concept Art

About the job

Job Description

Elsewhere Entertainment seeks an Expert Character Artist specializing in creatures for a new IP. Collaborate with a skilled team to design and develop iconic creatures, ensuring alignment with gameplay and narrative. Responsibilities include collaborating with animation and rigging teams, conducting research for design accuracy, leading small teams focused on facial animation, working with the photogrammetry team, creating high-quality models and textures, optimizing assets for in-game performance, managing the character team material library, mentoring junior artists, and staying updated on industry trends. The ideal candidate possesses at least 5 years of AAA game development experience, expertise in creature art, proficiency in industry-standard software (Maya, ZBrush, Substance Painter), a strong understanding of PBR, and excellent communication skills.
Must have:
  • 5+ years AAA game dev experience
  • Expertise in creature art
  • Proficiency in industry-standard software
  • Strong PBR understanding
  • Excellent communication skills
Good to have:
  • Experience with Unity or Unreal Engine
  • Muscle/fat simulation workflow experience
  • Hair and cloth simulation experience

Job Title:

Expert Character Artist

Requisition ID:

R024336

Job Description:

Elsewhere Entertainment is looking for an Expert Character Artist specializing in creatures to join the development of a new IP.   
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 
 
As a member of our Art department, you will be at the forefront of defining and shaping our game's iconic creatures. You will play a pivotal role in bringing our game world to life through your exceptional creature design and look development skills. If you're a creative artist with a strong technical background, a keen eye for detail, and a passion for gaming, this role offers the perfect opportunity to contribute to groundbreaking video game projects.


As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  


You’ll help us by… 

  • Act as a key creative collaborator within the art, design, and development teams to align character design with gameplay and narrative objectives.

  • Collaborate closely with animation and rigging teams to ensure character designs are planned and executed properly.

  • Conduct research to ensure accuracy in character design, contributing to the authenticity of in-game characters.

  • Assess scope of character team requests with your immediate supervisor to establish an achievable production schedule.

  • Lead small teams of cross disciplinary developers with a focus on facial animation to achieve needs of the project.

  • Work with the Photogrammetry Team to ensure quality scanned data is being used as a starting point.

  • Create high-quality models, textures, shading, and materials that elevate creature realism and aesthetics, paying meticulous attention to details.

  • Utilize industry-standard software to author models and textures that emphasize detail, realism, and visual storytelling.

  • Set the standard for visually captivating and memorable character / creature assets, ensuring they align with the game's art style and narrative vision.

  • Work closely with the engineering team to optimize character assets for optimal in-game performance while preserving visual fidelity.

  • Assist in organizing and managing the character team material library and ensure efficient knowledge of pipeline and utilization by team members.

  • Provide guidance and mentorship to junior artists, fostering their growth and development within the studio.

  • Stay up-to-date with industry trends, tools, and emerging technologies, continually enhance your skills and contribute innovation to the team's creative process.

  • Assist in leading efforts in testing and feedback processes to identify and address character-related issues, bugs, and improvements.

You’re awesome because you have… 

  • Outstanding portfolio showcasing your proficiency in creature art for video games, highlighting your ability to create diverse and compelling creatures.

  • At least 5 years of experience in creating Character Art in AAA game development with at least one full development cycle completed and credited in your name.

  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints.

  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling with a focus on character portraits.

  • Expertise with hair and fur development and workflows.

  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer).

  • Solid understanding of PBR (Physically Based Rendering) principles, with In-depth knowledge of shader creation, material pipelines, and advanced texturing techniques.

  • Basic grasp of character/creature rigging, animation integration, and best practices in character/creature design.

  • Ability to consistently resolve issues from a visual, production, and technical perspective.

  • Excellent communication skills and a proactive approach to problem-solving.

  • Ability to adapt to evolving project needs and work under tight deadlines.

Bonus points for… 

  • Experience working with game engines like Unity or Unreal Engine, demonstrating an understanding of real-time rendering constraints and pipelines

  • Experience in muscle/fat simulation workflows

  • Experience with hair and cloth simulation

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  


Ready to Activate Your Future? 


#elsewhere 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

Barcelona, Catalonia, Spain (On-Site)

London, England, United Kingdom (Hybrid)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Santa Monica, California, United States (On-Site)

London, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Activision

Similar Jobs

Global Step - Creature Processing Artist – Nighshift

Global Step, Romania (Hybrid)

The Walt Disney Company - Lead Creature Technical Director

The Walt Disney Company, Canada (On-Site)

Blizzard Entertainment - Character Concept Artist

Blizzard Entertainment, South Korea (On-Site)

HFG Entertainment   - Senior Animator

HFG Entertainment , India (On-Site)

Treyarch - 2025 US SUMMER INTERNSHIP - GAME DESIGN

Treyarch, United States (On-Site)

Epic Games - Director, Social Media & Editorial

Epic Games, United States (On-Site)

Epic Games - Animation Lead

Epic Games, United States (On-Site)

Arrise Solutions (India)   - Digital Artist /Illustrator

Arrise Solutions (India) , India (On-Site)

Sperasoft - Middle Lighting Artist

Sperasoft, Serbia (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Scanline VFX - Animator

Scanline VFX, South Korea (On-Site)

DNEG - Creature TD - Rigging

DNEG, India (On-Site)

Hasbro - Software Development Engineer

Hasbro, United States (On-Site)

Blizzard Entertainment - Senior VFX Artist - Diablo IV | Irvine, CA or Albany, NY

Blizzard Entertainment, United States (Hybrid)

Ubisoft Blue Byte - TECHNICAL ANIMATOR (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Milk Visual Effects - Senior Lighting Artist (Lola Post)

Milk Visual Effects, (On-Site)

Phantom FX - Digital Matte Painter - Mid & Junior

Phantom FX, India (On-Site)

Blizzard Entertainment - Character Concept Artist

Blizzard Entertainment, South Korea (On-Site)

ZeniMax Media - Animator (Creatures)

ZeniMax Media, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Keywords Studios (Player Support) - Swedish Speaking Game Tester (LQA)

Keywords Studios (Player Support), Poland (On-Site)

PwC - Senior Analyst | FP&A

PwC, Poland (Hybrid)

Easy Brain - Ads Monetization Manager

Easy Brain, Poland (Hybrid)

ARHS - NIFI Data Engineer (NDE)

ARHS, Poland (Remote)

N-iX - Front-end Developer (#2012)

N-iX, Poland (Remote)

Larian Studios - Frontend Developer

Larian Studios, Poland (On-Site)

Techland - Art Director (Dying Light Universe)

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Concept Art Jobs

ZeniMax Media - Concept Artist Intern

ZeniMax Media, Sweden (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Portugal (On-Site)

Zynga - Art Generalist

Zynga, India (On-Site)

Infinite Talent Middleware Test Company - Micro Artist

Infinite Talent Middleware Test Company, United States (Hybrid)

Bkom Studios - Art Director

Bkom Studios, Canada (On-Site)

IO Interactive - Senior Character Artist

IO Interactive, Sweden (Hybrid)

Mattel  Inc  - Art Director

Mattel Inc , United States (On-Site)

Meta - Art Director

Meta, United States (On-Site)

Get notifed when new similar jobs are uploaded