Expert Material Artist

3 Months ago • 6 Years + • 3D Art • Technical Art

Job Summary

Job Description

As an Expert Material Artist at Sledgehammer Games, you'll lead the creation of materials and textures for game environments, ensuring high-quality visuals that meet the standards of the Call of Duty franchise. You'll collaborate with other artists, directors, and engineers, creating photorealistic PBR materials and maintaining a material library. Responsibilities include working with various software (Substance Designer, Painter, Photoshop, ZBrush, Maya, etc.), providing feedback, troubleshooting, and potentially developing new workflows. The ideal candidate possesses at least 6+ years of experience in creating tillable world materials for AAA titles, a strong understanding of PBR workflows, and excellent communication skills. They should also be comfortable working independently and within a team, meeting deadlines, and adapting to a fast-paced production environment.
Must have:
  • 6+ years industry experience
  • Expert PBR workflow understanding
  • AAA title experience
  • Proficient in Substance Designer/Painter
  • Strong art foundation & communication
Good to have:
  • Photography background
  • First Person Shooter experience
  • Photogrammetry experience

Job Details

Job Title:

Expert Material Artist

Requisition ID:

R024599

Job Description:

As an Expert Material Artist at Sledgehammer Games, you will oversee the creation of the Materials and Textures that add depth, detail, and dimension to our environments. You will contribute towards and support a team of diverse and hard-working Material artists that help shape and define a wide range of environments.

You are an expert communicator, collaborator, and ambassador for the team. You will collaborate with Level Artists, Leads and Directors to create photoreal environmental materials that adhere to the quality standards and tone of the Call of Duty Franchise. Aiming for the utmost realism in execution while maintaining PBR standards and working within technical guidelines. 

As a skilled artist, you understand the material process with its many technical and artistic constraints. You can mentor your team, proactively find solutions, and deliver significant feedback to both internal and external developers with confidence.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:  

  • Works closely with Leads, Directors and Artists to maintain style and tone across all environments.

  • Create realistic, physically based materials, from scratch, sculpt or scans.

  • Build, organize and maintain a material library.

  • Create documentation of processes for others to follow as needed.

  • Works closely with the Tools, Engine, and Tech art counterparts to develop new workflows or improve upon existing tools and technologies to streamline team efficiency.

  • Provides feedback to both internal and external artists regarding quality and technical execution.

  • Proactively helps to troubleshoot and fix problematic content.  

Player Profile

Experience

  • 6+ years industry experience creating tillable world materials

  • At least one shipped AAA title, from beginning to a finished product Knowledge & Skills

  • Expert understanding of Physically Based Rendering (PBR) workflow

  • Strong foundational Art skills. Understanding of composition, form, color and light in relation to world materials

  • Advanced skill in their software. Substance Designer, Substance Painter, Adobe Photoshop and Zbrush, Blender or similar software

  • Strong knowledge of 3D modeling software (Maya, Max, etc.)

  • Familiar with modern level editor workflows.  Similar to UE4, Unity, etc.

  • Self-motivated, independent, and has shown ability to self-manage and meet deadlines

  • Photogrammetry experience

Key Attributes

  • Takes Direction Well and can confidently give clear concise direction

  • Willingness to improve and learn new skills

  • Able to work under pressure and meet production deadlines

Extra Points

  • Photography background

  • First Person Shooter experience

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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