Expert VFX Artist

4 Months ago • 8 Years + • Technical Art

About the job

Job Description

Experienced VFX artist needed for creating high-quality real-time VFX for characters, environments, and gameplay. Must have Houdini, Max, Maya, PBR, and rendering techniques knowledge.
Must have:
  • Houdini experience
  • Real-time VFX
  • PBR concepts
  • Rendering techniques
Good to have:
  • SideFX Houdini
  • Maya knowledge
  • 3ds Max
  • Performance optimization
Perks:
  • Dog-friendly office
  • Flexible working hours
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Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a talented and experienced Expert VFX Artist to join our team. In this role you will be responsible for creating high-quality real-time visual FX for characters, environments and gameplay. You will also help refine the VFX pipeline, optimize visual effects for performance and maintain high-quality standards.

Daily Responsibilities

  • Create high quality real-time visual effects- explosions, fire, smoke, clouds, weapons FX, debris and weather elements.
  • Collaborate with multiple disciplines to support gameplay, cinematics, environments, with VFX requirements.
  • Research new and innovative workflows, push what is possible in VFX.
  • Ensure VFX content is performant and within budgets.
  • Populating environments with VFX.
  • Write and prepare briefs for work with outsource vendors, review work as necessary.
  • Work with directors and Production to estimate and plan work.
  • Mentor other UI  artists, and help build an environment of creativity, trust, and excellence.

Qualifications

  • Ability to work independently to identify and own work, deliver results.
  • At least 8 years of experience in the gaming industry is preferred.
  • Experience with both real time and baked simulation.
  • Knowledge with standard software: Houdini, Max, Maya, etc..
  • Solid portfolio demonstrating expertise.
  • Understanding of PBR concepts.
  • Understanding of rendering techniques, real-time shaders and lighting.
  • Understanding of performance and optimization.
  • Good general knowledge of Maya (or 3ds Max).
  • SideFX Houdini knowledge is a big plus.
  • Excellent communication, presentation, and collaboration skills.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On_site)

Boston, Massachusetts, United States (Remote)

Warsaw, Masovian Voivodeship, Poland (On_site)

Boston, Massachusetts, United States (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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