Fullstack Software Engineer

3 Weeks ago • 5 Years + • Full Stack Development

Job Summary

Job Description

DICE, a creative studio within EA, seeks a Fullstack Software Engineer to design, implement, and maintain internal web-based tools for their Live team. These tools will engage millions of players globally, dynamically impacting gameplay, progression, in-game stores, and matchmaking. The role involves collaboration with various teams (game design, UX, product, analytics) to fulfill online game design needs, working within an agile environment to create scalable and maintainable code. The engineer will participate in technical architecture discussions and contribute to continuous improvement. Experience with TypeScript, modern web development best practices, and back-end systems (Scala, Java, or JVM language) is essential. The position requires strong communication skills and collaboration within a team.
Must have:
  • 5+ years TypeScript experience
  • 5+ years web development experience
  • Experience with CI/CD
  • Backend system development (Scala/Java/JVM)
  • Agile development experience
  • Excellent communication skills
Good to have:
  • React and MobX experience
  • Kubernetes or container orchestration
  • AWS cloud services experience
  • Functional languages (e.g., Scala)
  • Open-source contributions
Perks:
  • Paid time off
  • New parent leave
  • Free games
  • Comprehensive benefits package

Job Details

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

The Role

We believe that to provide the best possible experience for our players we need the best tools possible!

As a Fullstack Engineer at FT Online, you will design, implement and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe, dynamically changing the gameplay experience, progression, in-game store, matchmaking and many other aspects of our games. You will report into a Development Director.

FT Online works in small teams that collaborate to create online solutions for our games, using modern technologies and frameworks deployed to a cloud-based infrastructure. You will integrate with multiple existing systems; some developed in-house and some by external parties. The role will require working with many different teams within EA.

Responsibilities

  • Collaborate with stakeholders (e.g. game design, UX, product and analytics teams) to identify and fulfill online game design needs

  • Analyze, design, specify and implement game design features/solutions

  • Work in an agile engineering team - writing well designed, testable, maintainable and scalable code

  • Be part of technical architecture discussions and help drive technical decisions within the team

  • Drive continuous improvement of software quality, customer experience, and maintainability of products/features

Requirements

  • 5+ years of experience in TypeScript, including an understanding of concepts like closures, asynchronous programming, state management and dependency injection patterns

  • 5+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to micro-services and cloud services in the back end

  • Experience with continuous integration and delivery

  • Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language

  • Write clear / concise maintainable, testable (unit & integration testing) code

  • Great communication skills that support a collaborative working environment – English is a must

Nice to have:

  • Experience with React and Mobx.

  • Experience with Kubernetes or other container-orchestration systems.

  • Experience with cloud services, preferably AWS.

  • Experience with functional languages (e.g. Scala)

  • Contributions to Open-Source projects are a plus

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

DICE (Digital Illusions CE) is a games studio based in Stockholm, Sweden. It is a subsidiary of EA.

Stockholm, Stockholm County, Sweden (On-Site)

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