Game Design Assistant

5 Months ago • All levels • Game Design

Job Summary

Job Description

Game Design Assistant role at Playground Games for Fable reboot. Must have a strong design portfolio, problem-solving skills, and be passionate about games.
Must have:
  • Game Design Portfolio
  • Problem Solving Skills
  • Passion for Games
  • Collaboration Skills
Good to have:
  • Text-based Scripting
  • Visual Scripting Tools
  • Game Engine Experience
  • Action RPG Experience
Perks:
  • Relocation Assistance
  • Hybrid Work Model

Job Details

Description

Playground Games is looking for a Game Design Assistant to join our Fable team on a contract basis.  

About us: 

As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.  

About the role: 

As a Game Design Assistant, you will be working with the game design discipline where you will implement and design systems, features and content within Fable.   

Our ideal candidate is a promising game designer who is passionate about their craft, has a willingness to be hands on, and is eager to learn.    

This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.   

What you’ll do: 

  • Contribute to high-quality feature and system designs. 
  • Collaborate with a highly motivated, talented cross-discipline team. 
  • Use our custom, propriety engine and tools to implement systems and features to the highest standard.  

What you’ll bring: 

  • A portfolio demonstrating high-quality game design work. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV.  
  • Passion for problem identification and solving.  
  • A flexible, motivated, and friendly approach to your work.  
  • Excellent written and verbal communication skills.  
  • A genuine passion for video games.  
  • Experience with text-based or visual scripting tools is a plus. 

This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.  

Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity.  We are dedicated to creating a safe, comfortable and welcoming working environment.    

We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members.  It drives our innovation and connects us closer to our players.  We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.   

At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work.  

If you require any reasonable accommodation to apply for this position, please contact us on recruitment@playground-games.com 

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About The Company

Playground Games was established in 2010, bringing together some of the most experienced and talented developers from the UK industry, with the vision to create genre-defining titles for a global audience. Since then, we’ve created five critically-acclaimed, award-winning hits; our Horizon games have garnered more than one hundred awards and have been played by many millions of fans. 


Today, Playground has two world-class studios in Leamington Spa. In our original HQ, we continue to support and grow the huge, vibrant Horizon community. In our new studio on the other side of town, we are excited to be developing Fable, a new beginning for the legendary franchise.

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