1hkt:
http://www.1hkt.com/index.html?lang=EN
Job responsibilities:
1, responsible for the game's core combat gameplay design, character skill design and impact and feel optimization;
2. Responsible for the design and implementation of combat-related modules, game mechanism implementation and character status;
3. Coordinate art and procedures, adjust action, special effects and other resources in the engine to achieve planning goals;
4. Conducted regular configuration review with other battle planners to ensure the safety and stability of the output of the planning side.
Job Requirements:
1, full-time college degree or above, more than 5 years of 3D game combat planning related development experience;
2, familiar with the current mainstream action 3D ARPG or ACT game combat system and skill setting, sensitive to combat performance and strike sense, familiar with the market 3A action games;
3, have years of gaming experience, and at least 1 ARPG or ACT project combat system experience;
4, console 3A game experience, core experience, 3C design ideas, practical design experience is preferred;
5, meticulous and persistent, every frame of the battle has the ultimate requirements;
6, with a certain abstract thinking ability, programming ability is preferred;
7. Experience in UE project development is preferred.