Game Designer

8 Months ago • 5 Years + • Game Design

About the job

1hkt:

http://www.1hkt.com/index.html?lang=EN

Job responsibilities:

1, responsible for the game's core combat gameplay design, character skill design and impact and feel optimization;

2. Responsible for the design and implementation of combat-related modules, game mechanism implementation and character status;

3. Coordinate art and procedures, adjust action, special effects and other resources in the engine to achieve planning goals;

4. Conducted regular configuration review with other battle planners to ensure the safety and stability of the output of the planning side.

Job Requirements:

1, full-time college degree or above, more than 5 years of 3D game combat planning related development experience;

2, familiar with the current mainstream action 3D ARPG or ACT game combat system and skill setting, sensitive to combat performance and strike sense, familiar with the market 3A action games;

3, have years of gaming experience, and at least 1 ARPG or ACT project combat system experience;

4, console 3A game experience, core experience, 3C design ideas, practical design experience is preferred;

5, meticulous and persistent, every frame of the battle has the ultimate requirements;

6, with a certain abstract thinking ability, programming ability is preferred;

7. Experience in UE project development is preferred.

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