Game Designer

3 Weeks ago • 8 Years + • Game Design

Job Summary

Job Description

UNSEEN is seeking a Game Designer to contribute to their KEMURI project. Responsibilities encompass the entire game design process, including system design, player and enemy creation, level design, UI/UX development, cutscene implementation, and parameter tuning. Collaboration with art, engineering, and other design teams is crucial. The ideal candidate possesses a deep understanding of combat and UI design and proactively guides game production. Experience in consumer game development and project leadership is highly desirable.
Must have:
  • Game design (design & implementation)
  • System design expertise
  • UI/UX design skills
  • Collaboration & leadership
  • Professional game dev experience
Good to have:
  • Consumer game experience
  • Project management experience
  • Director/Part leader experience

Job Details

Description

ゲームデザイナーとしてUNSEENで活躍してみませんか?KEMURIの世界を一緒に作りましょう!

UNSEENのゲームデザイナーとして、ユーザーを魅了するゲームの設計と、システムのアイディアに取り組むチームに参加してみませんか? バトル・システム・UIの設計に対する深い理解を持ち、あなたが得意とする分野のアイディアの実現に取り組む機会を求めているなら、UNSEENへの参加をご検討ください。

アートチームやエンジニアチーム、他分野のゲームデザイナーとコミュニケーションをとりながら、ゲーム制作において道先案内人=シェルパとなるゲームデザイナーを求めています。

仕事内容

  • ゲームデザイン(設計・実装)作業全般 ゲームシステム、プレイヤー、エネミー、NPC、レベル、カメラ、ネットワーク、UI/UX、カットシーン、パラメーター、テキスト、タスク管理、他パートとの相談・進行、など

Job Description

Come join UNSEEN as a Game Designer! Let's create the world of KEMURI together!

You will join a team to design a game that captivate users and develop ideas for systems.

The ideal candidate for this position has a deep understanding of designing combats, systems, and UI. If you are looking for an opportunity to put your ideas into shape, look no further.

We are looking for a talented Game Designer who will guide the game production, closely collaborating with the Art Team, Engineering Team, and other Game Designers.

Responsibilities

  • Game design (design and implementation) Game system, player, enemy, NPC, level, camera, network, UI/UX, cutscene, parameter, text, task management, consultation and progress with other parts, etc.

Requirements

必要な資格

  • ゲーム制作の実務経験

望ましい資格

  • コンシューマーゲームの制作実務経験
  • プロジェクトの最初から最後まで携わった経験
  • ディレクター、パートリーダー、プロジェクトマネージメントの経験

資質・特性

  • 自ら率先してチームメンバーと連携し、ゲームの完成まで導く行動ができる方
  • プロジェクトの方針や企画内容を理解して、物事に応じた手段を導き出せる方
  • ユーザーの視点を意識して、広い視野で自分たちの仕事内容を考察することができる方
  • 困難や新しい物事へ果敢に挑むことができる、チャレンジ精神旺盛な方

Requirements

  • Professional experience in game development

Preferred Qualifications

  • Experience in consumer game production
  • Experience working on projects from start to finish
  • Experience as a director, part leader, or project management

Qualities

  • Take initiative and collaborate with team members to lead the project through to completion
  • Ability to understand project directions and plans and derive the means to implement them
  • Approach tasks with a user-centric mindset and consider the broader impact of one’s work
  • Proactively embrace challenges and adapt to new experiences with a positive, solution-oriented attitude

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About The Company

We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura. We work without being seen.

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

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