Game Designer

3 Days ago • 8 Years + • Game Design

Job Summary

Job Description

As a Game Designer at UNSEEN, you will be responsible for captivating users by designing games and developing system ideas. This role involves a deep understanding of battle systems, UI design, and the opportunity to bring your specialized ideas to fruition. You will act as a guide in game production, collaborating closely with art, engineering, and fellow game designers. Key responsibilities include overall game design and implementation, covering game systems, players, enemies, NPCs, levels, cameras, networks, UI/UX, cutscenes, parameters, text, task management, and consultations with other teams. Experience with game development and implementation using Unreal Engine is essential.
Must have:
  • Game design (design and implementation)
  • Game system design
  • UI/UX design
  • Collaboration with art and engineering teams
  • Unreal Engine development

Job Details

ゲームデザイナーとしてUNSEENで活躍してみませんか?KEMURIの世界を一緒に作りましょう!

UNSEENのゲームデザイナーとして、ユーザーを魅了するゲームの設計と、システムのアイディアに取り組むチームに参加してみませんか? バトル・システム・UIの設計に対する深い理解を持ち、あなたが得意とする分野のアイディアの実現に取り組む機会を求めているなら、UNSEENへの参加をご検討ください。

アートチームやエンジニアチーム、他分野のゲームデザイナーとコミュニケーションをとりながら、ゲーム制作において道先案内人=シェルパとなるゲームデザイナーを求めています。

仕事内容

  • ゲームデザイン(設計・実装)作業全般 ゲームシステム、プレイヤー、エネミー、NPC、レベル、カメラ、ネットワーク、UI/UX、カットシーン、パラメーター、テキスト、タスク管理、他パートとの相談・進行、など
  • Unreal Engineを用いたゲーム開発と実装

Job Description

Come join UNSEEN as a Game Designer! Let's create the world of KEMURI together!

You will join a team to design a game that captivate users and develop ideas for systems.

The ideal candidate for this position has a deep understanding of designing combats, systems, and UI. If you are looking for an opportunity to put your ideas into shape, look no further.

We are looking for a talented Game Designer who will guide the game production, closely collaborating with the Art Team, Engineering Team, and other Game Designers.

Responsibilities

  • Game design (design and implementation) Game system, player, enemy, NPC, level, camera, network, UI/UX, cutscene, parameter, text, task management, consultation and progress with other parts, etc.
  • Game development and implementation using Unreal Engine

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Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

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