Game Designer (Systems)

2 Months ago • 3 Years + • Systems Design

Job Summary

Job Description

IO Interactive seeks a Game Designer (Systems) to contribute to a new ambitious online fantasy RPG for consoles and PC. Responsibilities include designing game systems and mechanics, owning feature implementation from concept to release, using proprietary engine tools, leveraging data analysis for system balancing, collaborating with the live team, and creating design documentation. The ideal candidate has 3+ years of experience designing systems for AAA games, including online and RPG elements, possesses strong data analysis skills, and excels in communication. This is a permanent, hybrid role based in Barcelona, Malmö, Istanbul, or Brighton.
Must have:
  • 3+ years experience in game systems design
  • AAA game experience with complex systems
  • Strong data analysis and communication skills
  • Proficiency in system design and implementation
  • Collaboration with other disciplines

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history. We are looking for a talented Systems Designer to come on board an be a part of this exciting new chapter with us. 

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:

  • Design a wide variety of game systems and mechanics that define player experience, engagement and enjoyment
  • Design and own game features, driving their implementation from concept to release through close collaboration with other disciplines.
  • Use our proprietary engine and tools to create content for your and other systems and features.
  • Use simulations, analytics and player feedback to refine and balance systems and content.
  • Work closely with the Live team to support the needs and opportunities of an online game.
  • Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
  • Deliver content on schedule and within quality requirements and technical considerations.

Who you are:

  • You have experience as a Game Designer working on systems and feature design for at least 3 years.
  • You have worked on at least one AAA game where you were heavily involved in, or in charge of, sizable or complex systems and features, preferably including online and RPG elements.
  • You have a deep understanding of game systems, mechanics and interactions and are passionate about taking a systems-based approach to creating cohesive and interconnected game experiences.
  • You are proficient at data management and analytics, with a strong ability to prove hypotheses, draw conclusions and suggest action points based on data.
  • You have excellent written and verbal communication skills.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy. 

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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