Game Economy Designer

3 Years ago • All levels • Game Economy

Job Summary

Job Description

We are seeking a Game Economy Designer to join Novarama's team. The ideal candidate will be integrated within the Game Design team and will be responsible for implementing and integrating economy loops and gameplay mechanics to boost user engagement, retention, and overall consumer satisfaction. This role focuses on a season-based, high-end, hardcore PC multiplayer title. The candidate will be expected to design core loop economies, balance economies, design currency systems, conduct A/B testing, design meta games, battle passes and seasons, as well as perform analytics.
Must have:
  • Core loop economy design: resources, sinks
  • Economy balancing
  • Currency systems design: soft & hard currencies.
  • A/B Testing
  • Meta game design
  • Battle Pass design
  • Season design
  • Analytics
Good to have:
  • Proven experience on PC titles (ideal) or mobile in a similar role
  • Proven experience in games-as-a-service monetization
  • Proven experience in hardcore games
  • Excellent communication and presentation skills
  • Good organizational and analytical skills, and able to solve problems
  • Must be responsible, proactive, accountable
  • Able to work under pressure in an agile environment
  • Team player
  • Must be fluent in at least English and Spanish

Job Details

We are looking for a Game Economy Designer for Novarama’s games. The ideal candidate will implement, integrated in the Game Design team, economy loops and economy driven gameplay mechanics to increase user engagement, retention and long-term consumer satisfaction. We are working on a season-based high-end, hardcore PC multiplayer title. If you want to work in a highly creative company, with excellent work culture, and with full remote possibilities, this is an opportunity for you.

This offer is mid-to-senior level, as we are searching for someone with proven experience in a similar role.

What will you do?

Proven experience in game economy roles in published titles, including:

  • Core loop economy design: resources, sinks
  • Economy balancing
  • Currency systems design: soft & hard currencies.
  • A/B Testing
  • Meta game design
  • Battle Pass design
  • Season design
  • Analytics

Desirable skills

  • Proven experience on PC titles (ideal) or mobile in a similar role
  • Proven experience in games-as-a-service monetization
  • Proven experience in hardcore games
  • Excellent communication and presentation skills
  • Good organizational and analytical skills, and able to solve problems
  • Must be responsible, proactive, accountable
  • Able to work under pressure in an agile environment
  • Team player
  • Must be fluent in at least English and Spanish

Please use the form below to submit your CV and a cover letter.

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20 years from now, people will look back and remember when they were kids and played an Invizimals game. And smile. That's a great mission statement for a company.
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