Game Environment/Level Designer

3 Weeks ago • All levels
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Design and build immersive VR game environments and levels using Unity or Unreal Engine. Expertise in 3D modeling software (e.g., Blender, Maya, 3ds Max) and optimization techniques for VR is required. Experience with VR headsets (Oculus, HTC Vive, PlayStation VR) and procedural generation techniques are valuable.
Join Our Team at Animal Company! Animal Company has quickly become a sensation since its launch in early July, surging to the top 10 on the Meta Quest in less than 2 months and amassing over half a million monthly active players. Our game offers a unique mix of horror, survival, and gorilla-style movement that captivates a diverse audience.

As a Game Environment/Level Designer, you will be responsible for designing, building, and implementing captivating VR game environments and levels that are both visually stunning and functionally optimized for immersive gameplay. You will work closely with the art and game design teams to bring our virtual worlds to life, ensuring high levels of detail, interactivity, and performance. You will also create and optimize 3D models and assets that contribute to the overall aesthetic and feel of the game.

Key Responsibilities:

  • Design and Build VR Game Levels: Create engaging, immersive levels tailored to virtual reality, with a strong emphasis on user experience, flow, and interactivity.
  • 3D Modeling and Asset Creation: Build and optimize 3D models for environments, including props, terrain, architecture, and other level assets.
  • World Building: Use Unity to construct and implement environments in VR.
  • Optimization: Ensure that levels and assets are optimized for performance in VR, considering polycount, texture resolution, and draw calls.
  • Collaboration: Work closely with artists, game designers, and engineers to create cohesive and engaging levels.
  • Iteration and Feedback: Implement feedback from playtests and stakeholders to improve level design, gameplay mechanics, and overall visual aesthetics.
  • Lighting and Atmosphere: Apply appropriate lighting techniques and atmospheric effects to enhance immersion and gameplay experience.
  • Scripting and Interactivity: Implement basic scripting to add interactivity and gameplay elements within levels using game engine tools.
  • Testing and Debugging: Identify and resolve any design or technical issues related to environments and levels.


Requirements

Portfolio Requirements: Please include a portfolio or demo reel showcasing relevant work, including VR projects, level design examples, and 3D assets.

Requirements:

  • Proficiency in Game Engines: Strong proficiency in Unity, Unreal Engine, or equivalent platforms for building VR experiences.
  • 3D Modeling Skills: Expertise in 3D modeling software (e.g., Blender, Maya, 3ds Max) for creating game-ready assets.
  • Optimization Techniques: Knowledge of optimization techniques to ensure smooth performance in VR.
  • Artistic and Creative Skills: Strong eye for detail in environmental design, composition, lighting, and storytelling through level design.
  • Problem Solving: Ability to identify and resolve issues related to level layout, gameplay, and performance.
  • Team Player: Excellent communication skills and the ability to work effectively with cross-functional teams.

Nice-to-Haves:

  • Experience with procedural generation techniques for environments.
  • Familiarity with VR headsets like Oculus, HTC Vive, or PlayStation VR.
  • Understanding of physics and interaction systems in VR.
  • Experience with Substance Designer/Painter for texturing.


Benefits

  • Medical
  • Dental
  • Vision
  • FSA
  • 401k
  • Short-term Disability
  • Long-term Disability
  • Life & ADD Insurance
  • Commuter Benefits
  • Wellness Benefits

California, United States (Remote)

California, United States (Remote)

New York, United States (Remote)

California, United States (Remote)

New York, United States (Remote)

California, United States (Remote)

New York, United States (Remote)

California, United States (On-Site)

New York, United States (Remote)

View All Jobs

Similar Skill Jobs

Insomniacs - Gameplay Intern - Undergraduate

California, United States (On-Site)

ZeptoLab - Freelance Senior 3D Animator

Almaty Region, Kazakhstan (Remote)

ZeptoLab - Freelance Senior 3D Animator

Yerevan, Armenia (Remote)

ZeptoLab - Freelance Senior 3D Animator

Masovian Voivodeship, Poland (Remote)

ZeptoLab - Freelance Senior 3D Animator

Belgrade, Serbia (Remote)

PTW - Marketing Coordinator

Tokyo, Japan (Hybrid)

PlayStation Global - Manager, Learning and Development

California, United States (Hybrid)

Jobs in New York, New York, United States

Game Design Jobs

Zynga - Lead Game Designer

California, United States (On-Site)

Homa games - Lead Level Designer

Île-de-France, France (Remote)

Lemon Sky - Game Designer

Selangor, Malaysia (On-Site)

Unity - Senior Game Design Consultant

Tel Aviv District, Israel (On-Site)

Electronic Arts - Content Designer (Temporary)

Florida, United States (On-Site)

Electronic Arts - Content Designer - Players (Temporary)

Florida, United States (On-Site)

Blind Squirrel Games - Senior Technical Designer

California, United States (Hybrid)

Crystal Dynamics - Combat Layout Specialist

Worldwide (Remote)

Blizzard Entertainment - Senior Combat AI Designer

Catalonia, Spain (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug