About the job

SummaryBy Outscal

Streamline is seeking a talented Game Programmer (Unreal) with a passion for gaming. You'll build cutting-edge technologies and features within our games, collaborating with talented teams. Experience with Unreal Engine, C++ programming, and game development fundamentals is essential.

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.


Streamline Values

  • Responsibility
    • We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry. 
  • Accountability
    • We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.  
  • Discipline
    • Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart. 
  • Hard Work and Teamwork
    • We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end. 
  • Communication
    • Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed 
  • Mastery
    • Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront. 
  • Curiosity and Continuous Learning
    • The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead. 


Description

As a Game Programmer (Unreal), we are looking for a highly motivated and independent individual with a passion for all things gaming. You will be reporting directly to the Lead Programmer and be responsible for building the latest technologies and crafting features within our games and working with other talented departments and individuals.


Performance Metrics

Game Programmer (Unreal) will be measured according to the metric below, on a six (6) score rating scale:


Quality

“Did you successfully deliver the promise?”

  • On time delivery of project deliverables
  • Outcome delivered as per project specifications
  • Outcome delivered as per specifications consistently


Quality
“Where do you stand with industry expectations?"

  • Time spent on an outcome is within project or budgeted mandays.


New Competency
“Can you do things now that you couldn’t before?”

  • Successful application of new skills on a project​ which resulted in:
    - New opportunities/upsell as a direct result of new capabilities
    - Improved efficiency (time spent is less than budget)
    - Improved quality 
    • Demonstration of new skill on a project task​


Improvement of Existing Competency
“Are you getting better at what you do?”

  • Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in:
    - Reduced frequency of repeat mistakes​
    - Improved efficiency (time spent is less than budget)
    - Improved quality 
    • Demonstration of growth/improvement of existing skills



Job Skills

Game Programmer (Unreal) will possess the following competencies: 

Competencies


  • Unreal Engine Basics
    • High-proficiency
  • C++ Programming
    • High-proficiency
  • Source Control (e.g., SVN, Perforce)
    • High-proficiency
  • Blueprints (Visual Scripting)
    • High-proficiency
  • Gameplay Systems
    • Production-ready
  • AI Programming
    • Production-ready
  • Physics and Collision
    • Production-ready
  • Networking and Multiplayer
    • Production-ready
  • Animation Systems
    • Production-ready
  • Rendering Techniques
    • Production-ready
  • Optimization Techniques
    • Production-ready
  • Performance Profiling
    • Production-ready


Additional Skills

  • Shader Programming
  • VR/AR Development
  • Scripting Languages (e.g., Python, Lua)
  • Plugin Development
  • Tool Development
  • Cross-Platform Development
  • Cinematics and Sequencer

About The Company

Making video games, interactive digital assets, and creative technology experiences since 2001.

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Bogota, Colombia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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