Gameplay Animator

3 Months ago • 3 Years + • Motion Design

Job Summary

Job Description

IO Interactive is looking for a Gameplay Animator to join Project 007, a new James Bond video game. As a Gameplay Animator, you will collaborate with the animation team, lead animator, designers, artists, and programmers to bring the game to life. Your responsibilities will include animating 3D characters, working with motion capture data, and hand-key-framing animations. You will also ensure animations are technically sound and meet game design requirements. Experience working with Motion Builder and knowledge of human anatomy are crucial.
Must have:
  • 3+ years' experience in gameplay animation for AAA games
  • At least one shipped title
  • Experience animating in Motion Builder
  • Knowledge of gameplay processes and pipelines
  • Experience with motion capture or working with motion capture data
  • In-depth knowledge of human anatomy, body language, and emotions
  • Experience with timing and appearance of human movement and facial expressions

Job Details

IO Interactive is currently looking for A Gameplay Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. 

Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.


What you will do:

  • Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
  • Animating 3D characters, including working with motion capture data and hand key-framed animations
  • Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
  • Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
  • Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:

  • 3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
  • Working experience of animating in Motion Builder
  • Good general technical knowledge of gameplay processes and pipelines
  • Experience with motion capture or working with motion capture data
  • In-depth knowledge of human and animal anatomy, body language and emotions
  • Experience nailing the timing and appearance of human movement and facial expressions


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Read more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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