At Lightspeed LA, we are developing LAST SENTINEL, an ambitious sci-fi open- world game. We are looking for Gameplay Designers who are enthusiastic about contributing to various sub-disciplines of gameplay design, including Combat, Systems, Vehicle, and Camera. This role is open to intermediate level designers and senior designers who are still early in their tenure.
The assignment of sub-disciplines is based on the candidate's previous experience and interests. A designer will be assigned a maximum of TWO sub-disciplines. This role is an excellent opportunity for designers to learn from experts and craftsmen in the fields.
In this role, you will report to Lead Gameplay Designer and sub-discipline lead or sub-discipline point designer.
Sub-discipline: Combat
Based on your experience and interest, you will be assigned to work on either Player or Enemy Combatant features and content
Drive combat gameplay features and content from initial concepts through written specs, implementation, iteration and completion
Alternatively, you might be dropped into features that are already in motion and tasked to take them pass the finish line
Collaborate closely with cross-disciplinary peers from engineering, animation, SFX and VFX to implement and tune features and content
Collaborate closely with Mission Design and World Design teams to anticipate and solve problems arise during content creation for their respective domains
Represent combat team to various disciplines as the go-to-person for solutions of assigned features or content and manage their expectations
Sub-discipline: Systems
Assist in brainstorming, prototyping, implementing, and fine-tuning deep game systems that are rewarding, easy to understand, and easy to use for a AAA open world game.
Collaborate closely with multidisciplinary teams to create memorable and engaging gameplay that aligns with the creative and holistic direction of the game
Sub-discipline: Vehicle
Tune vehicle physics and handling for a wide range of vehicle types and ensure their mechanical characteristics are translated to fun and distinct style of driving experience
Tune vehicular combat mechanics and AI govern hostile vehicles and their occupants
Author and tune data related to vehicle destruction states and destructible parts
Author and tune vehicle cosmetics data to give our faction-based vehicles a visual identity
Collaborate closely with gameplay camera team to achieve high level of playability and presentation
Sub-discipline: Camera
Author and tune player camera systems for traversal, ranged combat, melee combat, and driving
Contribute to the development of a cohesive cinematographic style for moment-to-moment gameplay presentation including ambient world interacts, runtime mission/objective presentation, environment vista shots, mini-game presentation elements
Identify and design unique camera behaviors and compositions for various gameplay modes and narrative moments
Collaborate with Cinematic team to ensure our cameras have a unified style and transitions between gameplay camera and cinematic are seamless
Strive to make gameplay cameras feel intuitive for as many players as possible (UX)
2+ years of experience in gameplay design in at least one of the following areas:
Player 3Cs
Combat
AI / Enemy
Systems
Vehicle
Camera
Must be fluent with Unreal Editor and Blueprint scripting
Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines
Excellent ability to self-manage to meet deadlines and work well under pressure
Critical thinking, open-mindedness, resourcefulness, and flexibility
Ability and desire to work in an extremely creative and collaborative environment
We are looking for candidates with at least TWO additional qualifications from the list below:
Experience in design, implementation, troubleshoot and tuning of Player 3Cs and traversal mechanics
Experience in design, implementation, troubleshoot and tuning of enemy combatants and AI behaviors
Experience in collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness
Analytical skills for evaluating systems and interpreting player behavior
Analytical skills for understanding physics systems that underpin the driving dynamics of different genres of racing games (i.e. Arcade, Simulation, Extreme Sport, etc.)
Passion for visual storytelling and fostering emotional connection to game characters
Possess a knowledge of competing products and an understanding of the complex interdependencies of open world gameplay mechanics and systems and edge cases unique to sandbox style gameplay
Location State(s)
California