Gameplay Engineer

3 Days ago • 3-10 Years

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About the job

SummaryBy Outscal

Gameplay Engineer needed for AAA game development. Must have 3+ years experience in game development as a Gameplay Engineer, strong C++ programming skills, and system design experience. Collaboration and communication skills are essential.

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new game systems, including authoring technical design documents
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 3+ years’ experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ Standards
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, Probability
  • Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers
  • Experience developing for multiple platforms (PC, Xbox, etc)

Salary Range

Gameplay Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

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About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

Maryland, United States (On-Site)

Maryland, United States (Remote)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

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